Fantavision

Fantavision is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985.[1] Versions were released for the Apple IIGS (1987), Amiga (1988), and MS-DOS (1988). Fantavision allows the creation of vector graphics animations using the mouse and keyboard. The user creates frames, and the software generates the frames between them. Because this is done in real-time, it allows for creative exploration and quick changes. The program uses a graphical user interface in the style of the Macintosh with pull-down menus and black text on a white background.

Advertisements claimed Fantavision a revolutionary breakthrough that brings the animation features of "tweening" and "transforming" to home computers.[2]

Reception

Compute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves.[3]

gollark: OH REALLY?
gollark: DOT DOT DOT
gollark: I mean, Latin and Ancient Greek (using those as examples as I do those at school) signal case, and other stuff like the person and voice (plus tense, sort of) with stuff at the end of words, it's not unusual.
gollark: Stuff can at least handle rendering some text backwards. Though I bet the text rendering people hate it.
gollark: English has its own !!FUN!! homonym issues (like issue, which can mean a version of a magazine or something from a certain date, or a problem). And horribly irregular grammar.

References

  1. "Fantavision Apple II manual". archive.org. Broderbund. 1985.
  2. "It's Alive!". Computer Gaming World (advertisement). Jan–Feb 1986. p. 29.
  3. Anzovin, Steve (February 1989). "Fantavision". Compute!. p. 64. Retrieved 10 November 2013.


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