External Development Summit

The External Development Summit (XDS) is a four-day event for the video game industry with its first edition held in 2013[1], with its standard in-person event held annually in Vancouver, BC, Canada. The summit was established in order to share video game development best practices in the areas of 2D and 3D graphics, Animation, Software Engineering, Audio, Quality Assurance and Localization. Members of the XDS Advisory Committee are responsible for the design and delivery of the event.

For 2020, XDS has shifted to become a virtual event in lieu of attendee safety and in following governmental restrictions.

The event receives hundreds of attendees annually, representing 45 countries in addition to local Vancouver companies[2]. Notable companies that have attended XDS include Microsoft Studios, Sony Interactive Entertainment, Electronic Arts, Activision, Ubisoft and Riot Games. XDS receives international delegations from countries such as Brazil[3], Costa Rica[4] and the Philippines[5]. The event consists of presentations, panel discussions, meeting system, business meetings, an expo and social events.

Notable Components

Presentations and Panels

Presentations and panel discussions make up the educational component of the event. There is a formal submission process for all topics and speakers. The XDS Advisory Committee reviews all submissions and selects finalists for the event program. Past notable speakers have included Peter Moore and Andrea Reimer.

Expo

Service providers may participate in an expo to create awareness for their offerings. Expo booths are centrally located at the event, and are designed to express the creativity of each exhibiting company.

Charitable Donations

XDS provides an annual charitable donation to an organization that aligns with the goals and values of the event.

Industry Reports

XDS publishes an annual report on the state of external development for the video game industry:

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gollark: C++ 30: Bow Down to Your Robot Overlords.
gollark: C++: Rust but Worse.
gollark: Sooo... do I just need to redefine everything with an `environment` argument or which makes FS calls internally?
gollark: It does need pretty heavy lua meddling though, for sandboxing and all that.

References

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