Eurocup 2014–15 Regular Season Group D

Standings and results for Group D of the Regular Season phase of the 2014–15 Eurocup basketball tournament.

Standings

Pos Team Pld W L PF PA PD
1 Khimki 10 8 2 872 756 +116
2 Beşiktaş Integral Forex 10 7 3 773 705 +68
3 Union Olimpija 10 6 4 800 782 +18
4 Zenit 10 5 5 808 809 1
5 Szolnoki Olaj 10 3 7 748 822 74
6 VEF Rīga 10 1 9 705 832 127
Source:

Fixtures and results

Game 1

15 October 2014
Khimki 9465 VEF Rīga

15 October 2014
Beşiktaş Integral Forex 6870 Union Olimpija

15 October 2014
Szolnoki Olaj 9694 Zenit

Game 2

22 October 2014
Zenit 8690 Beşiktaş Integral Forex

22 October 2014
Union Olimpija 8588 Khimki

22 October 2014
VEF Rīga 7161 Szolnoki Olaj

Game 3

29 October 2014
Zenit 8470 VEF Rīga

29 October 2014
Beşiktaş Integral Forex 6664 Khimki

29 October 2014
Szolnoki Olaj 8086 Union Olimpija

Game 4

4 November 2014
Union Olimpija 8984 Zenit

5 November 2014
Khimki 9884 Szolnoki Olaj

5 November 2014
Beşiktaş Integral Forex 8871 VEF Rīga

Game 5

11 November 2014
VEF Rīga 7483 Union Olimpija

11 November 2014
Szolnoki Olaj 7073 Beşiktaş Integral Forex

12 November 2014
Zenit 8986 Khimki

Game 6

19 November 2014
Zenit 8161 Szolnoki Olaj

19 November 2014
VEF Rīga 7986 Khimki

19 November 2014
Union Olimpija 5780 Beşiktaş Integral Forex

Game 7

26 November 2014
Khimki 10577 Union Olimpija

26 November 2014
Beşiktaş Integral Forex 8773 Zenit

26 November 2014
Szolnoki Olaj 9684 VEF Rīga

Game 8

3 December 2014
Khimki 8278 Beşiktaş Integral Forex

3 December 2014
VEF Rīga 6674 Zenit

3 December 2014
Union Olimpija 8967 Szolnoki Olaj

Game 9

9 December 2014
VEF Rīga 6476 Beşiktaş Integral Forex

10 December 2014
Szolnoki Olaj 6579 Khimki

10 December 2014
Zenit 7574 Union Olimpija

Game 10

17 December 2014
Khimki 9068 Zenit

17 December 2014
Beşiktaş Integral Forex 6768 Szolnoki Olaj

17 December 2014
Union Olimpija 9061 VEF Rīga
gollark: They call it "pseudocode" but it's really a bizarre BASIC language with a syntax based type system somehow.
gollark: The computer science exam board here uses BASIC to explain algorithms and stuff on exams, and requires you to write in it a bit.
gollark: What if you implement gravel with a Python frontend which compiles it to bytecode and a Rust bit which interprets the bytecode?
gollark: The gravel variants.
gollark: Have you considered using multiple names?

References

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