Empire II: The Art of War
Empire II: The Art of War is a video game developed by American studio White Wolf Productions and published by New World Computing for the PC.
Empire II: The Art of War | |
---|---|
Developer(s) | White Wolf Productions |
Publisher(s) | New World Computing |
Producer(s) | Deane Rettig |
Designer(s) | Mark Lewis Baldwin Bob Rakosky |
Composer(s) | Rob Wallace |
Platform(s) | DOS, Windows |
Release | 1995 |
Mode(s) | Single-player, multiplayer |
Gameplay
Empire II: The Art of War is built around a highly customisable game and ruleset editor, allowing single battle scenarios to be created and played from the Neolithic to the space-age.[1][2] It comes with a number of preset scenarios, including the Battle of Arbela (331 BC), the Battle of Lepanto (1571), the Battle of Blenheim (1704), and the American Civil War battles of Antietam and Shiloh (1862).[2]
Reception
PC Gamer reviewed the game, giving it 63%, praising it as "the most powerful, flexible, wargame construction set ever published", but ultimately criticizing how complex and badly documented it was, calling the game overall "one of the biggest disappointments in years".[2] Next Generation also reviewed the PC version of the game, rating it two stars out of five, and stated that "The bottom line? Empire is a great game. Empire II can only be described as a disappointment."[1]
Reviews
- Level #31 (in Czech)
- Computer Gaming World (Dec, 1995)
- PC Player - Nov, 1995
References
- "Finals". Next Generation. No. 14. Imagine Media. February 1996. p. 171.
- Trotter, William R. (December 1995). "Empire II: The Art of War". PC Gamer. Vol. 2 no. 12. Imagine Publishing. pp. 249–250.