Empire II: The Art of War

Empire II: The Art of War is a video game developed by American studio White Wolf Productions and published by New World Computing for the PC.

Empire II: The Art of War
Developer(s)White Wolf Productions
Publisher(s)New World Computing
Producer(s)Deane Rettig
Designer(s)Mark Lewis Baldwin
Bob Rakosky
Composer(s)Rob Wallace
Platform(s)DOS, Windows
Release1995
Mode(s)Single-player, multiplayer

Gameplay

Empire II: The Art of War is built around a highly customisable game and ruleset editor, allowing single battle scenarios to be created and played from the Neolithic to the space-age.[1][2] It comes with a number of preset scenarios, including the Battle of Arbela (331 BC), the Battle of Lepanto (1571), the Battle of Blenheim (1704), and the American Civil War battles of Antietam and Shiloh (1862).[2]

Reception

PC Gamer reviewed the game, giving it 63%, praising it as "the most powerful, flexible, wargame construction set ever published", but ultimately criticizing how complex and badly documented it was, calling the game overall "one of the biggest disappointments in years".[2] Next Generation also reviewed the PC version of the game, rating it two stars out of five, and stated that "The bottom line? Empire is a great game. Empire II can only be described as a disappointment."[1]

Reviews

gollark: There are two and that's actually more complex.
gollark: Anyway. Do you have a simpler explanation for these facts?
gollark: You clearly know basic English grammar and Markdown formatting.
gollark: Yes, okay, that's the main verb of that clause.
gollark: I said "simplest solution", not "most likely" then, though I think the Wyatt hypothesis is both.

References

  1. "Finals". Next Generation. No. 14. Imagine Media. February 1996. p. 171.
  2. Trotter, William R. (December 1995). "Empire II: The Art of War". PC Gamer. Vol. 2 no. 12. Imagine Publishing. pp. 249–250.
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