East vs. West: Berlin 1948

East vs. West: Berlin 1948 is an adventure game developed by Time Warp Productions and published by Rainbow Arts in 1989. The game uses an audio cassette to supplement the soundtrack. It uses a top-down perspective that gives the a player a bird's eye view of the action.

East vs. West: Berlin 1948
Developer(s)Time Warp
Publisher(s)Rainbow Arts
Designer(s)Stephan Graf
Platform(s)MS-DOS, Amiga, Atari ST
Release1989
Genre(s)Adventure
Mode(s)Single-player

Gameplay

Character interaction

Berlin 1948 is set in the city of Berlin during the Cold War. The city is split into West and East Berlin, and the USSR has all supply routes into the city cut off. In order to prevent West Berlin from being overrun by the Red Army, the US Army has smuggled an atomic bomb into the city. The bomb disappears, and it is up to you to find it before it falls into Stalin's hands.

You play a US spy in the CIA, Sam Porter, and have to travel all over the city looking for the bomb. You can walk around, or you can go to various destinations by taxi. You talk to many characters along the way, and interact with a number of objects in order to unravel the mystery. Most of the Berliners have nothing to offer you, so you are challenged with finding the ones who do. Some will tell the truth, some will lie, and some don't even know they possess information that would be of value.

Berlin 1948 imposes a time limit for solving the mystery and finding the atomic bomb. Running out of time causes you to be run over by a car, ending the game. A played walkthrough is alvailable on Youtube in German Language. It can be found unter the Titles 1. BERLIN 1948 EAST vs. WEST ADventure Game AMIGA PC WALKTHROUGH PART 1 of 2 - DEUTSCH! 2. BERLIN 1948 EAST vs. WEST ADventure Game AMIGA PC WALKTHROUGH PART 2 of 2 - DEUTSCH!

Development

Berlin 1948 incorporated an audio cassette in the gameplay. Since the speech synthesizers of the time were not very sophisticated, and recorded sound took up too much disk space, the game designers took an inventive approach. At different times during the game (such as the Intro and other cinematic sequences) you are asked to play the appropriate audio clip on a home cassette deck.

Reception

A 1991 Computer Gaming World survey of strategy and war games gave it three stars out of five.[1]

gollark: ++remind 2d8m for general, practical use in, for example, the software industry, or more generally the production of software which satisfies some kind of user need, and instead is designed purely for recreational purposes, whether in order to serve as a demonstration for an argument of some form [cont]
gollark: Will do, hold on.
gollark: ++remind 2d3m produce the specification for a form of language designed for providing instructions to computational devices (not necessary limited to real or practical computational hardware) and yet which is not suitable and/or intended [cont]
gollark: ++remind 2d Human individual using the Discord account with the identification number 319753218592866315 (three hundred nineteen quadrillion seven hundred fifty-three trillion two hundred eighteen billion five hundred ninety-two million eight hundred sixty-six thousand three hundred fifteen), [cont]
gollark: ddg!eso Turi

References

  1. Brooks, M. Evan (November 1991). "Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography". Computer Gaming World. p. 138. Retrieved 18 November 2013.
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