E-society

E-society is a society that consists of one or more e-Communities involved in the areas from e-Government, e-Democracy, and e-Business to e-Learning and e-Health,[1] that use information and communication technologies (ICT) in order to achieve a common interests and goals. The first areas of e-society that emerged were e-Learning and e-Business. Further development and challenges of e-Society depend on the use of new ICT technology and IoT in supporting smart media and smart information services. [2].

The development of e-Society is relying and depending on the development of virtual reality (VR) technologies that insure interaction between participants of an e-Society in a more acceptable and tangible way. The development of (VR) and consequently the e-Society is based on improvement and balancing of participants’ interaction methods, hardware necessary for such interaction, content presentation and effort required for development and maintenance.[1]

References

  1. Magoulas, G., Lepouras, G., Vassilakis, C., “Virtual reality in the e-Society”, Springer London, 2007, ISSN 1359-4338
  2. e-Society Challenges: IoT Devices, Smart Media and Smart Information Services, Hary Gunarto,14th Asia Pacific Conference, Ritsumeikan APU University, Japan, 5 Nov. 2016.
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