Dungeon of Death
Dungeon of Death is a fantasy role-playing video game developed by Instant Software, Inc.[1] The game was released on the 8K PET.
Dungeon of Death | |
---|---|
Developer(s) | Gordon Walton, John Polasek |
Publisher(s) | Instant Software |
Platform(s) | Commodore PET |
Release | 1979 |
Genre(s) | Role-playing video game |
Plot
The object of the game is for the player to descend through the 12-level Dungeon of Death to find the Holy Grail, which is guarded by the most powerful monsters in the game, and then return to the surface with it.[2]
Reception
The game was reviewed in The Dragon #44 by Mark Herro. Herro described the game as "one of the many quasi-D&D programs on the market" at the time. He also stated that "Dungeon of Death provides "a 'cheap and dirty' fix" for the solitary game player.[2]
gollark: DC's server(s) maybe have a few terabytes (a thousandth of that) at best.
gollark: Actually, several exabytes.
gollark: If we assume there's 500 bytes of data per dragon... hmm... you'd need an exabyte of data storage to handle 72.1 petadragons.
gollark: Hmm, you may run into gendering issues; let's say 2 a week.
gollark: Of course, 72.1 petadragons would be harder.
References
- "Dungeon of Death Manual" (PDF).
- Herro, Mark (December 1980). "The Electric Eye". The Dragon (44): 86–87.
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