Duckman: The Graphic Adventures of a Private Dick

Duckman: The Graphic Adventures of a Private Dick is a point-and-click adventure video game developed by the Illusions Gaming Company and published by Playmates Interactive, based on the American television series, Duckman. In the game, Duckman has been usurped by a similar-looking impersonator, whom the real Duckman must expose. A PlayStation port was planned, but was cancelled.

Duckman: The Graphic Adventures of a Private Dick
Box Art
Developer(s)Illusions Gaming Company
Publisher(s)Playmates Interactive
Producer(s)Matthew Seymour, Carlos Rodriguez
Designer(s)Darren Bartlett
Programmer(s)James Coliz
Bill Fowler
Mitch Bechtel, Chuck Woo, Maria Leveriza
Writer(s)Fred Schiller
Composer(s)Tommy Tallarico
Todd Dennis
John Lawrence
Bill Hendrickson
Platform(s)Microsoft Windows
PlayStation (cancelled)
Release
  • NA: May 31, 1997
Genre(s)Graphic adventure game
Mode(s)Single-player

Gameplay

The gameplay is that of a standard point and click adventure. Duckman can interact with and use collected items on various characters and objects. There are two ways to interact with a person: a normal way and an angry way. Being based on the popular animated sitcom, the game is filled with black humor. The game contains about thirty locations.

Plot

Private detective Duckman becomes a celebrity and is about to star in his own TV show. Now, he lives his life with pleasure, abandoning his family, only to be one day removed and replaced by a new Duckman, a more muscular and superhero-like. The Duckman is about to commit suicide, being rejected by his family, however, his friend, Cornfed, asks him to return his place under the sun and take down the new Duckman. After a series of humorous adventures, Duckman is able to gain access to the studio where the show is filming. There, he confronts his impersonator, who is revealed to be a robot, and is then destroyed. The game culminates with Duckman opposing the one behind the whole impersonator plot, his archenemy, the 'King' Chicken.

Development

The game's plot and dialogue were scripted over several days in meetings between the development team and the writers for the Duckman television show.[1] The game was developed on the Illusions Gaming Company's usual adventure game engine, though modified to allow the developers to script directly into the program.[1]

Jason Alexander, who voiced Duckman in the television show, turned down the role for the video game. Playing Duckman painfully strained Alexander's voice, and as such he felt the game's script, which included over five times as many lines for his part as he had in a typical episode of the show, would be too much for him.[1] Veteran actor Michael J. Gough provides his voice for Duckman instead. The remainder of the show's cast all reprised their roles for the game.[1]

Whereas the full version was released exclusively for Windows, the demo bundled in the Playmates Interactive sampler CD was produced in DOS format.

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gollark: Doesn't that just mean even MORE fuzziness and admin-discretion than the at least somewhat specific rules here?
gollark: So, "leave you live" is technically valid if you treat "live" as an adjective meaning "alive", but it's an odd form.
gollark: Probably not the intention?
gollark: Wait, that actually does work, it's just weird.

References

  1. "NG Alphas: Duckman". Next Generation. No. 24. Imagine Media. December 1996. p. 191.
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