Dublin and Belfast Inter-City Cup

The Dublin and Belfast Inter-city Cup was a soccer competition that ran for eight seasons in Ireland between and including 1941/42-1948/49. Each season's competition consisted of six teams from each of the two jurisdictions on the island of Ireland, the Irish Football Association and the Football Association of Ireland. Played in knock out format, the matches were played on a two leg basis. Dalymount Park, Dublin was used as the home venue by all the League of Ireland clubs. For the second round of the competition, the six first round winners were joined by the two best losers. It was an extremely popular competition, adding variety to the restricted war-time football diet and generated much needed and significant revenues to the competing clubs.

Dublin and Belfast Inter-City Cup
Organising bodyIrish Football Association
Football Association of Ireland
Founded1941
Abolished1949
Region Northern Ireland
Republic of Ireland
Number of teams6
Most successful club(s)Shamrock Rovers (4 titles)

History

1941-42 Dundalk 1-0 Shamrock Rovers
1942-43 Shamrock Rovers 2-2 Bohemians (on aggregate, Shamrock Rovers won on corners)
1943-44 Glentoran 5-4 Belfast Celtic (on aggregate)
1944-45 Bohemians 3-2 Belfast Celtic (on aggregate)
1945-46 Shamrock Rovers 3-2 Belfast Celtic (on aggregate)
1946-47 Shamrock Rovers 4-1 Drumcondra (on aggregate)
1947-48 Belfast Celtic and Distillery declared joint winners
1948-49 Shamrock Rovers 3-0 Dundalk

Summary of Finalists

Club Winners Runners-Up
Shamrock Rovers 4 1
Belfast Celtic 1* 3
Dundalk 1 1
Bohemians 1 1
Glentoran 1 0
Distillery 1* 0
Drumcondra 0 1
  • * Includes shared title.
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gollark: And as I said, I want people to be able to run their own skynet servers which still share messages with the main ones.
gollark: I would need separate geographically distributed servers. Skynet just runs off one which is about ten metres from me at home.
gollark: Rednet does it the lazy way - rebroadcast everything everywhere and discard seen ones - but that is wasteful.
gollark: The problem is that I don't want a tree sort of topology, since that would mean that if a node went down it would fragment the network horribly, and routing messages through a mesh is *hard*.

See also

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