Disney's Pocahontas (video game)

Disney's Pocahontas is a platform game based on the 1995 film of the same name. The Sega Genesis/Mega Drive version was developed by Funcom on contract with Disney and was released on January 1, 1996. It was followed by a later version for the Game Boy developed by Tiertex Design Studios and released on June 10, 1996, nearly a year after the film's premiere. A Super Nintendo Entertainment System version of the game was under development around the same time as the Mega Drive/Genesis version, but was canceled due to development being too far behind to coincide with the Mega Drive/Genesis release.[1]

Disney's Pocahontas
Sega Genesis version cover art
Developer(s)Funcom (Mega Drive/Genesis)
Tiertex (Game Boy)
Publisher(s)Mega Drive/Genesis
Game Boy
THQ (Black Pearl Software)
Producer(s)Gaute Godager (Mega Drive/Genesis)
Dympna Forkin (Game Boy)
Programmer(s)Carl-Hendrik Skårstedt (Mega Drive/Genesis)
Chris Brunning (Game Boy)
Artist(s)Ole-Petter Rosenlund (Mega Drive/Genesis)
Kevin Knott (Game Boy)
Composer(s)Patrick Collins (Mega Drive/Genesis)
Mark Ortiz and John Prince (Game Boy)
Platform(s)Sega Genesis
Game Boy
ReleaseMega Drive/Genesis
  • NA: June 1996
  • EU: September 1996
Game Boy
  • NA: June 10, 1996
  • EU: 1996
Genre(s)Platform
Mode(s)Single-player

Gameplay

In the game, the player plays as Pocahontas and Meeko, switching between the two frequently to overcome obstacles, with the help of NPC Flit. Along the way, as Pocahontas, the player gains various new abilities from various animal spirits by helping them. The game follows the plot of the film, but with many variations in situations and events.

Reception

Reception
Review scores
PublicationScore
Game BoySega Genesis
AllGame[2][3]
EGMN/A7/10[4]

The Genesis version was moderately well received by critics. The four reviewers of Electronic Gaming Monthly criticized the controls but praised the graphics and especially the innovative and challenging puzzle design.[4] GamePro, in contrast, found the puzzles to be easy and uninteresting, but felt this was appropriate for the game's young target audience and also praised the graphics.[5]

gollark: But the recipe didn't call for apiochronoforms.
gollark: Then transferred via orbital timekeeping satellites (partly wired into GPS).
gollark: It's made in time factories with industrial-scale [REDACTED] chronoapioformic transductors.
gollark: Time is not in fact made in hourglasses.
gollark: That... makes no sense.

References

  1. Pocahontas - SNES Central
  2. Scott Alan Marriott. "Disney's Pocahontas (Game Boy) - Review - allgame". Allgame. Archived from the original on February 5, 2010. Retrieved September 23, 2016.
  3. Brett Alan Weiss. "Disney's Pocahontas (Genesis) - Review - allgame". Allgame. Archived from the original on February 5, 2010. Retrieved September 23, 2016.
  4. "Review Crew: Pocahontas". Electronic Gaming Monthly. No. 80. Sendai Publishing. March 1996. p. 28.
  5. "Pocahontas". GamePro. No. 92. IDG. May 1996. p. 72.
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