Devastators

Devastators (餓流禍, Garuka) is a 1988 third-person shoot 'em up arcade game by Konami.

Devastators
Developer(s)Konami
Publisher(s)Konami
Platform(s)Arcade
ReleaseJune 23, 1988
Genre(s)Shoot 'em up
Third-person shooter
Mode(s)Up to 2 players
CabinetUpright
DisplayRaster, Vertical alignment

Plot

Set in 1989, the player takes control of a mercenary duo known as the "Devastators", who are hired by a small undeveloped country to defend their land from a fanatical Middle East dictator threatening to conquer it.

Gameplay

The game is essentially a vertical behind-the-back shooter that moves forward only. The soldier walks straight into the scenery, with a perspective similar to the "3D view" stages of Konami's own Contra (1987) as well as Cabal (1988). What set Devastators apart is that instead of advancing automatically, screen by screen, the player walks forward by holding the Up direction, as the background slowly scales toward the screen. Devastators also featured various obstacles that could be used to take cover from enemy fire,[1] as well as two-player cooperative gameplay.[2]

Most of the missions require the player to kill as many enemies as possible for survival. The missions take place in jungles, desert and sea levels. At the end of each mission was a boss. Mainly the weapons were fairly authentic; the soldier was essentially armed with a machine gun and grenades. He can pick up rocket launchers along the way which could be used against heavy armored vehicles. Additionally, the player(s) have a limited amount of time to complete each stage, otherwise the game will end automatically.

Reception

In Japan, Game Machine listed Devastators on their November 1, 1988 issue as being the third most-successful table arcade unit of the year.[3]

gollark: I have no idea. Try and learn multiple diverse skills, probably.
gollark: You probably couldn't throw electronic schematics into one of those sanely, but I don't think that's a fundamental barrier.
gollark: We already have some automation for the "writing boring chunks of glue code" side of programming by throwing somewhat poorly optimised language models at it.
gollark: Just how short *is* your expected life expectancy?
gollark: No, I don't actually do any electronics ever. I've heard there are fairly good ones now.

References

  1. Kurt Kalata, Konami Run 'n Guns, Hardcore Gaming 101
  2. Devastators at the Killer List of Videogames
  3. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 343. Amusement Press, Inc. 1 November 1988. p. 25.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.