Depthcharge

Depthcharge is a single-player arcade game released in 1977 by Gremlin Industries for the Sega VIC Dual system board. Taito licensed the game and released it as Sub Hunter in Japan. The game, which uses a black-and-white CRT display, presents the player with a cut-away view of a section of ocean, on the surface of which is a destroyer with submarines passing beneath it. The player drops depth charges (up to six at a time) to destroy the submarines and moves the ship back and forth in order to avoid the submarines' mines. Up to four submarines may be present at any given time, each of which bears a score for destroying it that increases with its depth.

Depthcharge
Developer(s)Gremlin Industries
Publisher(s)Sega-Gremlin
Taito
Platform(s)Arcade
ReleaseSeptember 1977[1]
Arcade systemSega VIC Dual

Remakes and Clones

Notes

gollark: <@!309787486278909952> You vaguely mentioned OCaml things before, thus help.
gollark: APART from that underscore, those types seem identical, so I am confused.
gollark: I don't know why it put an underscore there æææ bees.
gollark: ```Error: The implementation src/db.ml does not match the interface src/.main.eobjs/byte/dune__exe__Db.cmi: Values do not match: val query : ('a, _[< Caqti_error.t > `Connect_failed `Connect_rejected `Post_connect ]) query -> Opium_kernel.Rock.Request.t -> ('a, string) Lwt_result.t is not included in val query : ('a, [< Caqti_error.t > `Connect_failed `Connect_rejected `Post_connect ]) query -> Opium_kernel.Rock.Request.t -> ('a, string) Lwt_result.t File "src/db.mli", line 6, characters 0-68: Expected declaration File "src/db.ml", line 27, characters 4-9: Actual declaration```
gollark: Hmm, OCaml is producing a !!BAD!! error.

References

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