Dennis Detwiller

Dennis Detwiller (born July 12, 1972[1]) is an American computer game designer for Hothead Games and a role-playing game developer and artist.

Dennis Detwiller
Born (1972-07-12) July 12, 1972
NationalityAmerican
Known forRole-playing games
Video games
AwardsMultiple Origins Awards, Diamond Award for PROTOTYPE on Gamertrailers.com.
Websitewww.detwillerdesign.com

Career

Dennis Detwiller got in touch with John Scott Tynes after seeing an issue of Pagan Publishing's The Unspeakable Oath magazine in 1991. He then started volunteering with the company.[2]:244 When Tynes moved the company to Seattle in the mid-1990s, Detwiller agreed to move with him.[2]:245 Detwiller worked at Pagan as art director where he co-created the Origins Award-winning game Delta Green in 1997 with Tynes and Adam Scott Glancy;[3][4] Detwiller wrote a series of three chapbooks (1998-2000), and with Tynes and Glancy he expanded the setting in 1999 with Delta Green: Countdown.[2]:246–247 Detwiller illustrated The Hills Rise Wild!, which also won an Origins Award.[5]

He is known for his work in the collectible card game Magic: The Gathering, to which he was a regular contributor. He also participated in many other projects at Wizards of the Coast and was a shareholder.

Detwiller and Greg Stolze prepared their game Godlike for publication by Pagan Publishing. As Pagan was winding down, Detwiller took it to his friends Hsin Chen and Aron Anderson, who created the company Hawthorn Hobgoblynn Press (later known as EOS Press) in 2001 to publish the game.[2]:249 After the release of Godlike in 2002 Detwiller founded Arc Dream Publishing with Shane Ivey.[6] Detwiller and Ivey formed Arc Dream Publishing to produce supplements for Godlike, and in 2003 Arc Dream acquired the licensing from Stolze to use his One-Roll Engine (ORE) dice system.[2]:250 He has since worked on Wild Talents, a follow-up to Godlike, and the free horror game NEMESIS.[4] Detwiller and Ivey produced Delta Green: Targets of Opportunity (2010) and also resurrected Pagan's The Unspeakable Oath in 2010.[2]:250 Following a successful kickstarter campaign, Arc Dream publishing announced a new Delta Green game to be released in 2016.[7]

In 2002 he left Seattle for Vancouver to work with Radical Entertainment[1] where he helped develop The Incredible Hulk: Ultimate Destruction, Scarface: The World is Yours and Prototype.[8][9] In early 2009, he left Radical Entertainment for Hothead Games. In January 2016, he moved to Monte Cook Games as managing editor.

Works

Role-playing games

  • Delta Green (co-creator, with John Tynes and Adam Scott Glancy, 1997)
  • GODLIKE (creator, writer and artist, 2001)
  • Wild Talents (creator, writer and artist 2006)
  • Nemesis (creator, 2006)

Video games

Fiction

  • Delta Green: Denied to the Enemy (2003)
  • Delta Green: Through a Glass, Darkly (2011)
  • Delta Green: Tales from Failed Anatomies (2014)
gollark: I used to have less storage, but then I just bought more storage so I could stop micromanaging everything.
gollark: I don't know what half of these packages are, but probably I rely on most of them for some ridiculous esoteric reason.
gollark: No.
gollark: What do you want me to do, see if I actually need them?
gollark: Sometimes I install packages and then forget about them.

References

  1. "About Me". Detwiller Design. Archived from the original on 2007-05-27. Retrieved 2007-04-25.
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  3. A Brief History of Game #6: Pagan Publishing: 1990-Present RPGnet
  4. I’m Holding This Game For Ransom! Bruce Baugh, September 20, 2008, Tor.com
  5. "Author Info: Dennis Detwiller". e23. Steve Jackson Games. Retrieved 2010-06-21.
  6. Interview: Shane Ivey of Arc Dream Publishing, January 21, 2009, LivingDice.com
  7. http://www.delta-green.com/2015/08/delta-green-the-role-playing-game-coming-from-arc-dream-publishing/
  8. "Dennis Detwiller talks Prototype - Interview - play.tm". Archived from the original on 2009-04-01. Retrieved 2010-06-21.
  9. What if Travis Bickle was “The Thing”? Archived 2009-06-12 at the Wayback Machine, Ray Huling, h+, June 10, 2009

Interviews

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