Datastorm

Datastorm is a horizontally scrolling shooter for the Amiga published by Visionary Design in 1989. Written by Søren Grønbech, it was inspired by the Defender arcade game and the Defender-like Dropzone for the Commodore 64.[1]

Datastorm
Developer(s)Visionary Design Technologies
Publisher(s)Visionary Design Technologies
Programmer(s)Søren Grønbech
Composer(s)Timm Engels
Platform(s)Amiga
Release
Genre(s)Scrolling shooter
Mode(s)Single-player, multiplayer

Gameplay

Datastorm allows for a single player to play or two players to play simultaneously or one after the other[2][3]. The game takes place on planets in a side scrolling format that wraps around with the player flying above in a spacecraft. The player must protect and rescue the 8 survival pods that roll around on the surface of the planet and take them to a warp gate[3]. An onslaught of enemies try to destroy the spaceship so constantly destroying these enemies and their missiles is necessary. There is also a special type of enemy called an alien lander that captures the pods and whisks them away to the top of the level.[4] In addition to standard enemies, there are also mother ships, which act as bosses within the game. These mother ships come in the form of a fleet of fast luminous ships, a large squid or a large skull.[2]

A radar scanner, which is essentially a mini-map is presented along the bottom of the screen and gives a complete view of the entire planet to help keep track of what is going on.[4] The game also features autosave, a highscore table, on-screen instructions and level select.[4] In terms of weaponry, the ship has lasers, smart bombs, cloaking technology that makes it invincible for a period of time.[4] The points increase for each level: on levels 5, 9, 13 and so on, the player gets a new set of eight and the scoring resets.

Plot

The game takes place after the planet Xerxes exploded causing its 8 orbiting colonies to drift into deep space. The inhabitants of these colonies must locate a new home planet so they each send a survival pod out into space to achieve this mission.

Reception

Julian Rignall, writing for Computer and Video Games in 1989, called Datastorm "the best shoot 'em up yet seen out of a coin-op cabinet."[4] The overall review score was 95%.

gollark: It doesn't wipe.
gollark: Fewer eggs about maybe? Hard to say.
gollark: Using my patented ***ALGORITHM*** of basic statistics and wild guessing™.
gollark: That's basically what I said (the extra volume of halloween stuff mucks up the ratios).
gollark: Any opinions on my theory of what's going on with the pricing? Basically, I said that if extra dragons are introduced to the total but not the rest of the system (golds, whatever else), then rarer stuff's ratios will be affected more than common stuff, so the gold pricing goes crazy and nebulae stay the same.

References

  1. Grønbech, Søren. "Datastorm". sodan.dk.
  2. Dillon, Tony (July 1989). ACE Issue 22 Jul 89. pp. 36.
  3. COMPUTE!'s Amiga Resource - Volume 1 Number 4 (1989-10)(COMPUTE! Publications)(US). October 1989. pp. 84.
  4. Rignall, Julian. "Datastorm". Computer and Video Games. No. July 1989. p. 17.


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