Dark Horizon

Dark Horizon, released as Tarr Chronicles: Guardians of the Border in Russia, is a space combat simulation game developed by Russian team Quazar Studio and published by Paradox Interactive. The game released in North America on September 23, 2008. Dark Horizon is the prequel to Tarr Chronicles.

Dark Horizon
Developer(s)Quazar Studio
Publisher(s)Paradox Interactive, Akella
Platform(s)Microsoft Windows
Release
  • NA: September 23, 2008
  • EU: September 26, 2008
Genre(s)Space combat simulator
Mode(s)Single-player

The game received mixed reviews, and it was the second and last game produced by Quazar Studio.

Gameplay

The game takes place circa 100 years prior to Tarr Chronicles. The game is set in a fictional galaxy called Enosta, which is under the invasion of a malignant entity simply known as the Mirk. The player is a member of the Guardians, a society of people partially infected by the Mirk, who are attempting to construct a structure to contain the entity from wiping out rest of the galaxy, called the Light Core. The player is assigned to defend the Guardians from attack from the Mirk and ultimately finish construction of the Light Core.[1]

Dark Horizon plays similarly to its predesessor. Players can now switch between 2 unique fighting modes; Shadow mode briefly turn the player's starship invisible, while decreasing firepower and speed. Corter mode sharply increases the player's offensive capabilities, but will constantly drain the player's shields until deactivated. The usage of these modes is determined by a 'cooling' system; If the player's starship is cooled down enough, Shadow mode will be activated. The opposite is true for Corter mode. Players can choose between third-person and first-person view.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic55/100[2]
Review scores
PublicationScore
GameSpot4.5/10[3]
GamesRadar+[4]
IGN6/10[5]
PC Zone62%[6]
411Mania7/10[7]

The game received "mixed" reviews, more so than the first, according to video game review aggregator Metacritic.[2] IGN called the game "flawed" and "almost unifinished", but praised the graphics improvement from Tarr Chronicles[5] - although GameSpot criticized the graphical design, calling it "very dark, even for deep space". Gamespot also criticized the confusing storyline and level design.[3]

gollark: Yes.
gollark: Plus inevitably there will be subtle incompatibilities and it won't be plug-and-play.
gollark: Is it going to just send a description of what to draw? In that case, lots of overhead and problems porting to different environments since for example each GUI framework will end up needing its own module communication layer.
gollark: For one thing, is a module just going to be allowed somehow to draw on the region of the screen it's meant to be set up for?
gollark: Yes it is.

See also

References

  1. "Dark Horizon Official Website". Paradox Interactive. Retrieved July 24, 2020.
  2. "Dark Horizon for PC Reviews". Metacritic. Retrieved January 31, 2016.
  3. Todd, Brett (November 10, 2008). "Dark Horizon Review". GameSpot. Retrieved January 31, 2016.
  4. Brown, David. "Dark Horizon review". GamesRadar+. Retrieved June 29, 2020.
  5. Goble, Gord (September 29, 2008). "Dark Horizon Review". IGN. Retrieved January 31, 2016.
  6. "PC Review: Dark Horizon". PC Zone: 69. December 2008.
  7. Vicari, Chris (September 26, 2008). "Dark Horizon (PC) Review". 411Mania. Archived from the original on September 29, 2008. Retrieved January 31, 2016.
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