Dark Arena

Dark Arena is a first-person shooter video game for the Game Boy Advance. It was the first FPS game announced for the Game Boy Advance, but it was the fourth released. Another Game Boy Advance game, Cruis'n Velocity, used the same game engine.[1]

Dark Arena
North American cover art
Developer(s)Graphic State
Publisher(s)
Platform(s)Game Boy Advance
Release
  • NA: January 18, 2002
  • EU: February 15, 2002
Genre(s)First-person shooter
Mode(s)Single-player

Story

Dark Arena has been labeled a Doom clone due to the similar look and play of the game

A training facility for soldiers was built on a small, isolated island. Genetic splicing was performed to create Genetically Engineered Organisms (GEOs), and when the security failsafes failed, the GEOs quickly took over the base. Then, Angelina Bradshaw (the main character) and her special operations team went to eradicate the threat, but they were pushed back into the center of the base, and Angelina is the only one left alive. She then knows that she has to reach a hangar on the outskirts of the island before a nuclear bomb goes off as a last resort to destroy the creatures.

The game's ending depends on the difficulty level set by the player. If the player completes the game on the easiest difficulty, Angelina fails to escape the base alive. Finishing the game on medium difficulty will see her barely escape. She makes a better escape if the game is beaten on hard difficulty.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[2]
Review scores
PublicationScore
AllGame[3]
Eurogamer5/10[4]
Game Informer7/10[5]
GamePro[6]
GameSpot6.5/10[7]
GameSpy69%[8]
GameZone8/10[9]
IGN8/10[10]
Nintendo Power2.8/5[11]
X-Play[12]

Dark Arena received "mixed or average reviews" according to video game review aggregator Metacritic.[2] The mixed reaction was primarily due to poor enemy AI and uninspired level design, but the game was also praised for having many nice touches often not included in pseudo-3D FPS, such as a sniper rifle with zoom functions and a guided missile. Many people regarded it as a Doom clone, as it had similar gameplay and level designers were recruited from the Doom modding community.[13]

gollark: Doesn't having *no* updates even if you want them make it unsuitable for basically everything but a liveCD?
gollark: Can you though? Might a lot of Windows internals not expect CRLFs?
gollark: I just add random CRs to all my files!
gollark: I've definitely seen Windows installing weird useless stuff on update before.
gollark: 7 still has the resource wastage, maybe telemetry and forced updates, and also maybe other-OS-breaking.

References

  1. Harris, Craig (December 13, 2001). "Cruis'n Velocity". IGN. Retrieved January 19, 2016.
  2. "Dark Arena for Game Boy Advance Reviews". Metacritic. Retrieved January 19, 2016.
  3. White, Jason. "Dark Arena - Review". AllGame. Archived from the original on November 16, 2014. Retrieved January 19, 2016.
  4. Bramwell, Tom (March 3, 2002). "Dark Arena". Eurogamer. Retrieved January 20, 2016.
  5. Brogger, Kristian (April 2002). "Dark Arena". Game Informer (108): 89. Archived from the original on January 11, 2008. Retrieved January 19, 2016.
  6. Star Dingo (January 23, 2002). "Dark Arena Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on October 29, 2004. Retrieved January 20, 2016.
  7. Lopez, Miguel (April 3, 2002). "Dark Arena Review". GameSpot. Retrieved January 19, 2016.
  8. D'Aprile, Jason (March 9, 2002). "Dark Arena". GameSpy. Archived from the original on February 9, 2005. Retrieved January 20, 2016.
  9. Lafferty, Michael (February 8, 2002). "Dark Arena Review". GameZone. Archived from the original on March 1, 2005. Retrieved January 20, 2016.
  10. Harris, Craig (January 30, 2002). "Dark Arena". IGN. Retrieved January 19, 2016.
  11. "Dark Arena". Nintendo Power. 154: 136. March 2002.
  12. Concepcion, Miguel (March 8, 2002). "'Dark Arena' (GBA) Review". X-Play. Archived from the original on August 14, 2002. Retrieved January 20, 2016.
  13. "Dark Arena". Doomworld Forums. January 15, 2002.
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