Dangerous Dave in the Haunted Mansion

Dangerous Dave in the Haunted Mansion (also known as Dangerous Dave 2 and under the Froggman title, Rooms of Doom) is a 1991 sequel of the computer game Dangerous Dave. It was created by John Romero, John Carmack, Adrian Carmack and Tom Hall. It was developed on the Shadow Knights engine with some extra code for smoother character movement. Also an auto-loading shotgun debuts in the game. Many of the features that debuted in this game were carried over to its sequels, Dangerous Dave's Risky Rescue and Dave Goes Nutz!

Dangerous Dave in the Haunted Mansion
Developer(s)Gamer's Edge
id Software
Publisher(s)Softdisk Publishing
Artist(s)Jerry Jones
Adrian Carmack
EngineShadow Knights
Platform(s)MS-DOS, Mobile Phones
ReleaseMS-DOS
  • WW: 1991
Mobile Phones
  • WW: 2008
Genre(s)Platformer

Original version

Dave's mission is to rescue his brother Delbert, lost in the haunted mansion filled with lots of creatures. To do this, he needs to complete 8 levels, going through the door on each level. A shotgun can be used to fight such monsters as zombies, ghosts, slimes and others. Levels are packed with various traps and shiny diamonds.

"Froggman" version

In 1993 the game was re-released by the short lived publisher Froggman under the name Rooms of Doom. The game is identical, however the story now involves a character named Jake (Dave) entering a haunted mansion to save his friend Mikey (Delbert). This version was released on both 3½ inch and 5¼ inch floppy disks for MS-DOS computers.

Mobile version

Dangerous Dave in the Haunted Mansion was ported to cell phones in 2008.[1] This version of the game was developed in Java and is compatible with the majority of contemporary cellular phones.

gollark: PotatOS has `persistent` for that. Nobody uses it, because it's in PotatOS, and honestly not that good. https://pastebin.com/jE4guV48You need to explicitly save it because I found out that any other way was very very hard to do, and kind of wasteful.
gollark: <@160279332454006795> I like it. Somewhat insane but cool.
gollark: I wonder if CraftOS-PC could be compiled for WASM easily.
gollark: <@247077939999408129> Lua Uisn'tactuallyan Acronym.
gollark: Ah.

References

  1. Cell phone version of the game Archived 2009-01-07 at Archive.today


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.