Dakimh the Enchanter

Dakimh the Enchanter is a fictional character appearing in American comic books published by Marvel Comics.

Dakimh the Enchanter
Publication information
PublisherMarvel Comics
First appearanceFear #14 (Jun 1973)
Created bySteve Gerber (writer)
Val Mayerik (artist)
In-story information
Alter egoDakimh
Notable aliasesDave (a bartender at McSharran's Pub, Manhattan)
AbilitiesExtended lifespan
Genius intellect
Powerful level of magic manipulation

Fictional character biography

Dakimh, a wise but eccentric wizard, lived in pre-cataclysmic Atlantis, and was the pupil of the sorceress Zhered-Na. Zhered-Na was banished from Atlantis by King Kamuu for prophesying that the continent would sink below the ocean. She started her own cult, and took her favored disciple Dakimh and greatly extended his life span so that he aged at an extremely slow rate. While Zhered-Na perished, Dakimh survived the Cataclysm that sunk Atlantis and escaped, continuing to live for centuries and maintaining the teachings of his mentor as her only surviving disciple.

In recent years, Dakimh encountered Jennifer Kale and the Man-Thing, becoming Jennifer's mentor.[1] He assisted Kale, Man-Thing, Korrek, and Howard the Duck against the demon Thog.[2] While battling Klonus in mystical combat in Citrusville, Dakimh suffered a fatal heart attack, and willed his remaining mystical energies to Jennifer Kale.[3] Though dead, he still retains the ability to manifest his astral spirit form for limited periods of time on Earth in the material dimensions.

It was later revealed that Dakimh recounted his tales of the Man-Thing to writer Steve Gerber.[4] Dakimh then sent Howard, Kale, Korrek, and Man-Thing to defeat Bzzk'Joh.[5] Dakimh and Jennifer Kale were later captured by D'Spayre, and were then saved by Spider-Man and Man-Thing.[6] Dakimh later recounted his battle with the sorceress "Kidney Lady",[7] and his battles with D'Spayre over the millennia.[8]

Powers and abilities

Dakimh is a sorcerer, with the ability to manipulate the forces of magic for a variety of effects. He can project concussive bolts of mystical energy, create protective shields of mystical energy, transform and transmute matter, and is capable of inter-dimensional travel. He also has the magical abilities of mesmerism, thought-casting, and illusion-casting.

Dakimh practices a form of sorcery that was mastered and taught to him by the sorceress Zhered-Na. He possesses a greater knowledge and mastery of the arts of magic than possibly anyone on Earth except Doctor Strange. He also possesses extensive knowledge of pre-Cataclysmic Atlantean alchemy. He has a genius intellect, though he is more than a little eccentric.

Dakimh possesses an enchanted crystal, through which he can perceive possible futures to a limited extent. He can cause images of past and present events throughout the multiverse to appear in the pool of the Waters of Eternity within his castle. He also possesses a vast library of mystical lore.

Through unknown means, Zhered-Na made it possible for Dakimh to live for millennia, during which he aged with extreme slowness. In later years, Dakimh's physical body was weakened by advanced age. Although Dakihm's physical body has died, his spirit now dwells in the extra-dimensional realm of Therea, and can manifest itself on Earth and in other material worlds (away from Therea) for limited periods of time. The limit to the amount of time he can spend on material planes seems to vary from time to time for unknown reasons. Should he exceed these limits, his spirit will "die", or, in other words, it will no longer be able to exist in material dimensions, only spiritual ones.

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References

  1. Adventure Into Fear #14-15
  2. Adventure Into Fear #19; Man-Thing Vol. 1 #1
  3. Giant-Sized Man-Thing #3
  4. Man-Thing Vol. 1 #22
  5. Man-Thing Vol. 1 #22-23
  6. Marvel Team-Up #68
  7. Howard the Duck Magazine #1
  8. Doctor Strange Vol. 3 #33
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