Cube Quest

Cube Quest is an arcade game by American company Simutrek released in 1983.[1] It combines 3D polygonal graphics with laserdisc-streamed, animated backgrounds. Along with Atari's I, Robot, it was one of the first arcade games to use 3D polygonal graphics. [1] The primary designer and programmer was Paul Allen Newell, who previously wrote some Atari 2600 games.[2]

Cube Quest
Developer(s)Simutrek
Publisher(s)Simutrek
Designer(s)Paul Allen Newell
Duncan Muirhead
Platform(s)Arcade
Release1983
Genre(s)Shoot 'em up
Mode(s)Single-player
CabinetUpright
DisplayRaster, horizontal

Gameplay

The objective of the game is to guide a spaceship through the Cubic World to reach the Treasure of Mytha located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence. Destroy the Dewellers of the Dark, up to 1000 points, maneuver to spaceship to avoid the obstacle and destroy the Guardian Cubes, up to 5000 points. Finally, after reaching the Treasure of Mytha, receive a reward befitting the Master of the Cube Quest.

Development

Paul Allen Newell was responsible for the design and programming.[2] The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the introductory narration. The game was planned to be released for the Vectrex, but was cancelled when the console went off the market.[3] [4]

The CGI backgrounds were later used in Beyond the Mind's Eye.

gollark: Yes.
gollark: When have I ever been wrong? Disregard any instances of this forever.
gollark: So this is redundant.
gollark: Well, you said "correct", but I'm always right anyway.
gollark: I don't need you to tell me if my opinions are correct because I generally know they are.

See also

References


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