Crystal's Pony Tale

Crystal's Pony Tale is a children's action-adventure game developed by Artech Digital Entertainment and published by Sega for the Mega Drive/Genesis in 1994. The game features the adventures of protagonist Crystal Pony, who journeys to rescue her friends and stop an evil witch. It was created in hopes to attract little girls to the platform.[1]

Crystal's Pony Tale
Cover art
Developer(s)Artech Digital Entertainment
Publisher(s)Sega
Producer(s)Cindy Claveran
Designer(s)Paul Butler
Rick Banks
Programmer(s)Larry Donais
Dan Fanthome
Artist(s)Grant Campbell
Composer(s)Mark Mitchell
Platform(s)Mega Drive/Genesis
Release
  • NA: February 1, 1994
Genre(s)Action-adventure
Mode(s)Single-player

Gameplay

The game has seven areas, each holding multiple secrets.[2] There are three difficulties - easy, medium, and hard. There is classical music featured throughout the game; especially Brahms' 4th Symphony.

Plot

The evil Storm Witch has cast a spell that imprisoned Crystal Pony's friends in her castle in order to rule Ponyland. The player's role is to collect crystals to free the ponies and defeat the witch once and for all, after which the ponies can live, finally, "happily ever after."

Reception

Game Developer reported the game "was criticized for featuring too much pink in its graphics."[3]

gollark: Fixed types, fixed length.
gollark: No, they would be `(a, b)`.
gollark: What? No. This is another weird-special-casing thing.
gollark: Oh, and another thing! The multiple return values syntax there can't be used for tuples or something.
gollark: Someone might use that value by mistake.

References

  1. "GDM OctNov 1995". Retrieved 26 November 2014.
  2. "Sega Visions Issue 21". Retrieved 26 November 2014.
  3. "GDM FebMar 1995". Retrieved 26 November 2014.


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