Crimson Tears

Crimson Tears[lower-alpha 1] is a cel-shaded 2004 sci-fi beat 'em up game developed by DreamFactory and co-produced by Capcom and Spike for the PlayStation 2.

Crimson Tears
PAL cover depicting the game's three characters. From left to right: Tokio, Amber, and Kadie.
Developer(s)DreamFactory
Publisher(s)Capcom
Platform(s)PlayStation 2
Release
  • JP: April 22, 2004
  • NA: July 21, 2004
  • PAL: November 5, 2004
Genre(s)Beat 'em up
Mode(s)Single-player

Plot

The game is set in Tokyo in the year 2049 and revolves around three characters whose home has been destroyed. As seen on the game's front cover, this trio seems human; however, they are actually bio-engineered weapons developed by a company named A.R.M.A. called "mutanoids".

Gameplay

The game plays similarly to many dungeon crawlers except that the combat is in real-time. Unlike in most sixth generation games, the levels are completely flat. A notable feature of Crimson Tears is that the levels are generated on the fly using templates, as opposed to a predefined game worlds that are the same every time.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic63/100[1]
Review scores
PublicationScore
1Up.comC−[2]
EGM6/10[3]
Eurogamer7/10[4]
Famitsu29/40[5]
Game Informer5/10[6]
GamePro[7]
GameRevolutionC−[8]
GameSpot6.8/10[9]
GameSpy[10]
GameZone7.6/10[11]
IGN7.1/10[12]
OPM (US)[13]

The game received "mixed" reviews according to video game review aggregator Metacritic.[1] While critics praised the game's cel-shaded graphics and anime cutscenes, they criticized the game's repetitive nature.

Notes

  1. Crimson Tears (クリムゾンティアーズ, Kurimuzon Tiāzu)
gollark: Still, it outputs and inputs characters, so it's totally* compliant*.
gollark: It probably won't pass because of the not-exactly-accurate I/O method.
gollark: Oh no. WHICH test case?
gollark: Er, should you be saying that here? Spoilers.
gollark: You'll need to swap out the hello world program the program ships with with another one.

References

  1. "Crimson Tears for PlayStation 2 Reviews". Metacritic. Retrieved 2014-05-25.
  2. Barnholt, Ray (2004-07-21). "Crimson Tears". 1UP.com. Archived from the original on 2013-03-12. Retrieved 2014-05-25.
  3. EGM staff (September 2004). "Crimson Tears". Electronic Gaming Monthly (182): 100.
  4. Bramwell, Tom (2004-10-27). "Crimson Tears". Eurogamer. Retrieved 2014-05-25.
  5. "クリムゾンティアーズ". Famitsu. 802. April 30, 2004.
  6. Helgeson, Matt (August 2004). "Crimson Tears". Game Informer (136): 99. Archived from the original on 2008-04-09. Retrieved 2014-05-25.
  7. Optimus Sublime (September 2004). "Crimson Tears Review for PS2 on GamePro.com". GamePro: 82. Archived from the original on 2004-12-12. Retrieved 2014-05-25.
  8. Silverman, Ben (2004-07-30). "Crimson Tears Review". Game Revolution. Retrieved 2014-05-25.
  9. Calvert, Justin (2004-07-19). "Crimson Tears Review". GameSpot. Retrieved 2014-05-25.
  10. Steinberg, Steve (2004-07-21). "GameSpy: Crimson Tears". GameSpy. Retrieved 2014-05-25.
  11. McElfish, Carlos (2004-08-02). "Crimson Tears - PS2 - Review". GameZone. Archived from the original on 2009-03-18. Retrieved 2014-05-25.
  12. Dunham, Jeremy (2004-07-21). "Crimson Tears". IGN. Retrieved 2014-05-25.
  13. "Crimson Tears". Official U.S. PlayStation Magazine: 98. August 2004.
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