Crime Scene (video game)

Crime Scene (also known as Criminology elsewhere) is an adventure game for the Nintendo DS. It was released on February 16, 2010.

Crime Scene
Developer(s)White Birds Productions
Publisher(s)
  • EU: Nobilis
Platform(s)Nintendo DS
Release
  • EU: June 30, 2009
  • NA: February 16, 2010
Genre(s)Adventure
Mode(s)Single-player

Plot

Newly appointed forensics detective Matt Simmons must solve his first case, which is the double murder of a co-worker and his wife.

Gameplay

Players will be able to use the touch screen to access certain features which can be used to solve crimes, including a messaging system which allows the player to be told clues from NPCs. The player can also interview NPCs that they encounter. The stylus can be used to scan the crime scene and the color of the cursor will change to indicate that the player has found an important object. Collecting evidence requires the player to pick up the piece of evidence and put it in a bucket of solution, and pressing a button when a meter appears to try to get the object to stay in the solution. The player will be able to dust for fingerprints by using a brush to leave powder over the prints and blowing into the microphone to remove excess dust. DNA can be analyzed by using a pipette to put the material onto a slide. The stylus can then be used to remove unwanted cells so that only the evidence is present. The player also has a credibility meter which will change depending on the players actions throughout the game.[1][2]

Reception

Randy Nelson from Nintendo Power said that while the game was able to replicate the feel of crime scene investigations, it falters with unimaginative case files, "poorly translated" writing and basic game mechanics, concluding that "Yes, it sounds like Phoenix Wright in that respect, but Crime Scene has none of the charm, character, or creativity of Capcom's courtroom series."[3]

gollark: And I think <@111572502722920448> said something about making their own sandbox thingy. They definitely have an old and kind of bad but working one available.
gollark: You can look at the insanely complex partly self-modifying mess known as potatOS for inspiration.
gollark: What works better is just preventing access to directories or files via editing the `fs` API.
gollark: <@438023494953861142> Look, your thing is honestly not great at actually preventing access to anything, and is not a convincing copy of the shell. Also, you can open `lua` (probably) to just do `fs.delete` or whatever.
gollark: It's probably, to be fair, just wrapping peripheral.

References

  1. http://uk.ds.ign.com/articles/954/954156p1.html
  2. Nelson, Randy (April 2010). "Crime Scene". Nintendo Power. Future US. 253: 89.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.