Conker's Pocket Tales
Conker's Pocket Tales is an action-adventure video game developed by Rare and released for the Game Boy Color in 1999. It is the first game in the Conker series and follows the story of Conker the Squirrel as he retrieves his stolen birthday presents and rescues his girlfriend Berri, who has been kidnaped by the Evil Acorn. The cartridge is dual-format, allowing it to also run on the original Game Boy with some gameplay differences.
Conker's Pocket Tales | |
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Developer(s) | Rare |
Publisher(s) | Rare |
Designer(s) | Gary Richards Gareth Jones |
Programmer(s) | Richard Brough |
Artist(s) | Keri Gunn |
Composer(s) | Eveline Fischer Robin Beanland |
Series | Conker |
Platform(s) | Game Boy Color |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Gameplay
Conker's Pocket Tales follows the story of Conker the Squirrel as he retrieves his birthday presents and rescues his girlfriend Berri after they were stolen and she was kidnaped by the Evil Acorn.[1] The game is played from a top-down perspective,[2] with Conker exploring large environments in an attempt to find all his stolen presents. By collecting a certain number of presents in each area and defeating a boss, players unlock access to the next one. In addition to standard running and jumping, Conker can perform a mid-air ground-pounding attack that can hit buttons to solve puzzles. Conker also has the ability to dig up patches of soft dirt, emerging at another predetermined patch to reach inaccessible areas, and uses a slingshot to defeat enemies or hit distant switches. Puzzles are also solved by pushing blocks into grooves in the floor.
The game can be played on both Game Boy and Game Boy Color. However, the layout and some events in the game are different depending on the console it is played on.[1] The game can be paused and saved anywhere when played on a Game Boy Color or later model, but can only be saved at specific save points when played on a non-color Game Boy.
Development and release
Conker's Pocket Tales is the first Game Boy Color game that was developed by Rare.[3] The game was released in North America on 8 June 1999 and in Europe in August 1999.[4][5]
Reception
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Conker's Pocket Tales received generally mixed reviews from critics.[6] In a very positive review, Planet Game Boy magazine praised the game's size and included minigames, stating that Pocket Tales is "a real grower" and that its lengthy lifespan of 20 hours "will fly by."[5] Similarly, N64 Magazine stated that the game is "far more engrossing than you'd expect it to be after [its] dismal start", highlighting its length, puzzles and exploration aspect.[1] Although the magazine concluded that the game is nowhere near as good as The Legend of Zelda: Link's Awakening DX, it still considered it one of the best Game Boy Color games at the time of its release.[1]
References
- "Conker's Pocket Tales". N64 Magazine. No. 31. Future Publishing. August 1999. pp. 42–43.
- Scott Alan Marriott. "Conker's Pocket Tales". AllGame. Archived from the original on 14 November 2014. Retrieved 14 November 2014.
- "Conker's Pocket Tales – Game Boy Color". Game Informer. 29 October 1999. Archived from the original on 25 October 2000.
- "Conker's Pocket Tales". IGN. Archived from the original on 3 November 1999.
- Jes Bickham (1999). "Conker's Pocket Tales". Planet Game Boy. No. 2. Future Publishing. pp. 16–17.
- "Conker's Pocket Tales". GameRankings. Archived from the original on 4 May 2019. Retrieved 24 November 2010.
- Cleveland, Adam (4 February 2000). "Conker's Pocket Tales". IGN. Archived from the original on 25 October 2012. Retrieved 2 January 2014.
- "Conker's Pocket Tales". Nintendo Power. No. 121. Nintendo of America. June 1999. p. 112.