College esports in the United States
College esports in the United States began around 2009. Various schools began forming esports clubs to play any number of video games in collegiate tournaments. While there are thousands of schools that participate in collegiate esports competitions, in 2018, there were at least 73 college varsity esports programs, and by 2019 over 130 college varsity programs.[1]
Collegiate Starleague
Collegiate Starleague (CSL) began in 2009 as the first official intercollegiate gaming organization in the world, with 25 schools participating in their inaugural competition of the game StarCraft: Brood War, at which the UC Berkeley team took home the victory.[2] Since then CSL has expanded into a variety of games based on their popularity any given year (15 titles in 2019) and it claims to host over 1,800 colleges and universities worldwide with 55,000 cumulative players actively competing in their league.[3]
Tespa
Tespa began as the Texas eSports Association at the University of Texas at Austin. After a series of successful events, Tespa was acquired by and became a subsidiary of Blizzard Entertainment in 2013.[4][5]. Tespa has since grown to employ a team of over 80 students and graduates across the United States and Canada.[6]
Tespa has transitioned to support primarily titles owned by Blizzard Entertainment. As of 2019, they hosted competitions for Overwatch, Hearthstone, Heroes of the Storm, and StarCraft II. In 2017 Tespa touted 220 official chapters, with competing teams from over 500 schools.[7][6] In May 2019, Tespa hosted the Collegiate Esports Championship in Houston, Texas.
Electronic Gaming Federation
The Electronic Gaming Federation (EGF) was founded by Rochester Institute of Technology alumni Tyler Schrodt in 2015.[8] More recently the gaming organization runs tournaments at the nation level for the High School scene and Collegiate scene. The EGF hosts a regular season for Rocket League and Super Smash Bros. Ultimate. The EGF partners up with Division I conferences to have colleges from those conferences face off against each other in competition. They also have a conference called the "Power 5" which includes universities in some of the "Power 5" conferencesThe EGF will begin a new competition on April 20th, 2020 called the "Power Series", for Division I that will focus on Rocket League.[8]
Riot Games Collegiate League of Legends
Starting in Fall 2011, Riot Games partnered with Collegiate Starleague (CSL) in their inaugural collegiate tournament season. [9] CSL continued to run Riot's collegiate tournaments through the 2013 CSL Finals. In Fall 2013, Riot Games announced their official North American Collegiate Championship (NACC) program, which was run by a combination of the three organizations CSL, IvyLoL, and North American Challenger League (NACL).[10] In 2016, the NACC evolved into the University League of Legends (uLoL) Campus Series, run by CSL, after IvyLoL and NACL stopped functioning and many of their staff were hired as Riot Games employees to orchestrate their collegiate activities.[11][12][13] In the Fall of 2017, Riot Games announced that it would rebrand again as College League of Legends and switch official partners from CSL to Battlefy.[14] In May 2019, Riot Games announced the formation of the Riot Scholastic Association of America (RSAA) as the governing body for collegiate and high school esports for League of Legends.[15] With these changes Riot also sought out collegiate conference partnerships that allowed schools to compete in their respective conferences. Some of these conferences include the Big East, Big Sky, MAAC, Mountain West, and Peach Belt.[16]
National Association of Collegiate Esports
NACE was founded in July 2016 and is a nonprofit membership association driven by colleges/universities in the United States that have and are developing official varsity esport programs on campus. NACE's primary goal is to develop and grow collegiate-level esports and advocate for members to create varsity programs that give the opportunity of scholarships and dedication to a sport that may not be seen as traditional. Since it focuses on the logistical elements of the varsity program, NACE is game-title-agnostic, and supports collegiate programs in competing in any video game title they choose. As of 2019, NACE supported more than 130 member schools.[17]
Esports Collegiate Conference
A conference created on June 10th, 2020 by member institutions of the Mid-American Conference.[18]
List of colleges and universities with esports teams
External links
References
- "List of varsity esports programs spans North America". ESPN.com. Retrieved 2018-11-27.
- "CSL Season 1". liquipedia.net. Retrieved 2019-09-25.
- "About CSL". cstarleague.com. Retrieved 2019-09-25.
- ""LinkedIn - Tyler Rosen". linkedin.com. Retrieved 2019-09-25.
- "Tespa Admissions, FAQ". tespa.org. Retrieved 2019-09-25.
- "What is Tespa? - Tespa". tespa.org. Retrieved 2019-04-15.
- ""2017-2017 Year in Review - Tespa". tespa.org. Retrieved 2019-09-25.
- "EGF.GG".
- "Collegiate Starleague Summer 2011". gamepedia.com. Retrieved 2019-09-25.
- "Announcing the North American Collegiate Championship". na.lolesports.com. Archived from the original on 2016-01-07. Retrieved 2019-09-25.
- "uLoL Campus Series - North America's League of Legends Collegiate League". dotesports.com. Retrieved 2019-09-25.
- "UCI announced LoL scholarship". polygon.com. Retrieved 2019-09-25.
- "Collegiate Starleague partners with Riot to run uLoL Campus Series Tournament". esportsobserver.com. Retrieved 2019-09-25.
- "Riot Games announces new partnership, format for College Season". ESPN.com. Retrieved 2019-09-25.
- "Riot Games establishes governing body for college, high school programs". ESPN.com. Retrieved 2019-09-25.
- "2020 College League of Legends Partner Conferences".
- "Home - Collegiate Esports Governing Body". NAC Esports. Retrieved 2019-04-15.
- "Dozen MAC schools create separate conference for esports". RoyalOakTribune.com. Retrieved 13 June 2020.
- "eSports to be added as Albright varsity sport". Albright College. October 1, 2018. Retrieved 24 March 2019.
- "Esports". Bowling Green State University. Retrieved 13 June 2020.
- "Monroe College Announces Addition of Esports to Mustangs Athletic Program". Monroe College Athletics. Retrieved 2020-07-28.
- https://esports.svu.edu/