Citadel of Fire
Citadel of Fire is an adventure for fantasy role-playing games published by Judges Guild in 1978.
Authors | Marc Summerlott and Bob Bledsaw |
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First published | 1978 |
Contents
Citadel of Fire is a scenario for high-level characters describing a five-level dungeon beneath a wizard's castle.[1]
Citadel of Fire is an adventure in which the setting is the Wizard's Tower with 6 tower floors and an extensive 5-level dungeon. The rooms and other features are fully described and there is a short historical note to help the DM judge the best way to handle the scenario.[2]
Publication history
Citadel of Fire was written by Marc Summerlott and Bob Bledsaw, and was published by Judges Guild in 1978 as a 32-page book.[1]
A listing of cumulative sales from 1981 shows that Citadel of Fire sold over 15,000 units.[3]:200
Reception
Don Turnbull reviewed Citadel of Fire for White Dwarf #9, and rated it a 6 out of 10.[2] He commented that "Seeing – and being enormously impressed by – the recent TSR modules has rather spoiled me! In fact the outstanding quality of the TSR modules puts others into perspective as presentable, workable settings but not blessed with the thorough and meticulous approach which a product of outstanding quality must possess. The designer has done a workmanlike job, but I can't help feeling that there should by now be a number of 'amateur' designers who regularly produce scenarios of equal quality for the limited audience of their own players – things have progressed a great deal since Judges' Guild material first came on the market, yet the products of the Guild have remained at about the same quality level."[2] He continued by saying "To a novice designer – particularly one not yet ready for the sophisticated, complexity and toughness of the TSR Modules [...] this will be a useful addition to the collection and a helpful guide to design. To those who can now count themselves as veterans this may appear as rather run-of-the-mill with little to justify the cost. For the player, it is quite a simple dungeon/setting to explore apart from the areas containing the Demons".[2] Turnbull concluded his review by saying, "A useful product but not one which can now attract the praise which would have been heaped on it two years ago."[2]
References
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 137-138. ISBN 0-87975-653-5.
- Turnbull, Don (Oct–Nov 1978). "Open Box". White Dwarf. Games Workshop (9): 19.
- Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN 978-1-61317-075-5.