Canvas (GUI)

In computer science and visualization, a canvas is a container that holds various drawing elements (lines, shapes, text, frames containing other elements, etc.). It takes its name from the canvas used in visual arts. It is sometimes called a scene graph because it arranges the logical representation of a user interface or graphical scene. Some implementations also define the spatial representation and allow the user to interact with the elements via a graphical user interface.[1]

Library support

Various free and open-source canvas or scene-graph libraries allow developers to construct a user interface and/or user-interface elements for their computer programs.[2]

Examples of free and open-source scene-graph canvas options include:

Some canvas modules within various libraries do not provide the power of a full scene-graph - they operate at a lower level which requires programmers to provide code such as mapping mouse-clicks to objects in the canvas. Examples of libraries which include such a canvas module include:

Proprietary canvas libraries include, for example:

gollark: Obviously I am very strong, as I can carry my laptop, which weighs 2.5kg.
gollark: I will not let my knowledge of arbitrary multiples of 24 and 60 go to waste.
gollark: What?
gollark: Besides, given that you are "cool", how does this follow?
gollark: Unless you have a fever I suppose.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.