Canton of Charenton-du-Cher
The Canton of Charenton-du-Cher is a former canton situated in the Cher département and in the Centre region of France. It was disbanded following the French canton reorganisation which came into effect in March 2015. It consisted of 9 communes, which joined the canton of Dun-sur-Auron in 2015.[1]
Charenton-du-Cher | |
---|---|
Former canton | |
Country | France |
Region | Centre-Val de Loire |
Department | Cher |
No. of communes | 9 |
Disbanded | 2015 |
Seat | Charenton-du-Cher |
Area | |
• Total | 251.76 km2 (97.21 sq mi) |
Population (1999) | |
• Total | 4,017 |
• Density | 16/km2 (40/sq mi) |
Geography
An area of lakes and rivers, farming and forestry in the eastern part of the arrondissement of Saint-Amand-Montrond centred on the town of Charenton-du-Cher. The altitude varies from 153 m at Coust to 308 m at Arpheuilles, with an average altitude of 190 m.
Composition
The Canton of Charenton-du-Cher comprised 9 communes and a total of 4,017 inhabitants (census of 1999, without double counting).
Commune | Inhabitants | Postal code | INSEE code |
---|---|---|---|
Arpheuilles | 322 | 18200 | 18013 |
Bannegon | 254 | 18210 | 18021 |
Bessais-le-Fromental | 325 | 18210 | 18029 |
Charenton-du-Cher | 1096 | 18210 | 18052 |
Coust | 475 | 18210 | 18076 |
Le Pondy | 140 | 18210 | 18183 |
Saint-Pierre-les-Étieux | 791 | 18210 | 18231 |
Thaumiers | 382 | 18210 | 18261 |
Vernais | 232 | 18210 | 18276 |
Population
Year | 1962 | 1968 | 1975 | 1982 | 1990 | 1999 |
---|---|---|---|---|---|---|
Population | 4,735 | 4,932 | 4,485 | 4,138 | 4,135 | 4,017 |
From the year 1962 on: No double counting—residents of multiple communes (e.g. students and military personnel) are counted only once. |
gollark: You cannot actually retrieve it, is the thing.
gollark: I mean, who doesn't? The issue is that the machine it's saving to may not actually exist.
gollark: Or if someone kills the process due to bee, or it gets OOM-killed.
gollark: GeriaMUD runs on my raspberry pi, remember.
gollark: What I would probably do is:- utterly refactor entire thing and do cool™ things like ECS- explicit change tracking in some way- just represent the entire game state as a big tree, and apply diffing to determine what needs to be saved- accursuously just put everything in SQLite
See also
References
Notes
- ’’This article is based on the equivalent article from the French Wikipedia, consulted on April 12th 2009.’’
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