Cabela's Dangerous Hunts 2013

Cabela's Dangerous Hunts 2013 is a first-person shooter light gun hunting video game developed by Cauldron and published by Activision on October 23, 2012 for PlayStation 3, Xbox 360, Microsoft Windows and Wii. A Wii U port was released later on December 4, 2012. The game's story features Jacob Marshall as he tries to hunt in Africa, while remembering a past hunting trip in Alaska with his father and brother.

Cabela's Dangerous Hunts 2013
Cover art
Developer(s)Cauldron
Publisher(s)Activision
SeriesCabela's
Platform(s)
ReleaseOctober 23, 2012
Genre(s)Sports (hunting)
Mode(s)

Plot

The game opens with young brothers Jacob and Luke Marshall on a hunting trip in Alaska with their father, a park ranger. The three of them are attacked by an unusually aggressive scar-faced grizzly bear. Luke saves Jacob by pulling him up a cliff instead of taking a shot at the bear. Instead, the bear kills their father, who jumps in its path to protect them and manages to kill it with his final shot.

10 years later, Jacob and Luke have become estranged from each other, but have agreed to reunite for a hunting safari in Uganda on their father's birthday. Jacob has become a conservationist while Luke has gained a reputation as a hunter of man-eaters. Before they can begin their safari, Luke receives word that a local man was dragged away from his children by a black lion, a creature previously thought to be mythical. Being reminded of the death of his own father, Luke is enraged and takes off alone in pursuit of the man-eater; Jacob follows to assist him, against Luke's wishes.

The game periodically cuts between Jacob's pursuit of Luke through the African jungle and flashbacks to the earlier hunting trip in Alaska with Jacob, Luke, and their father, where Jacob saved Luke's life from a pack of wolves and the three of them first encountered the scar-faced grizzly bear that would later kill their father.

Jacob ultimately enters an ancient ruined city, where he encounters the black lion and its pride. Luke is dragged off by the black lion, but Jacob succeeds in defeating the beast and saving his brother. Mirroring their encounter with the grizzly 10 years earlier, Jacob chooses to pull his brother up a cliff instead of taking the final shot on the black lion; however, he still manages to kill the lion after saving his brother.

Gameplay

The game combines elements of first-person shooters and on-rails light gun games, and was designed to be playable with either the top-shot fearmaster light gun or the Wii remote. The game is also playable with a standard controller setup.

Players navigate the environment from a first-person perspective, and must defend themselves from waves of predators and other hostile animals. The player's arsenal includes a desert eagle with unlimited ammunition, a pump-action shotgun, a scoped bolt-action rifle, and a crossbow. Targeting and shooting enemies can be done with a light gun; alternatively, when using a standard controller the game features a snap-to targeting system where the player's aim automatically locks onto the nearest enemy when aiming down the sights of their currently equipped weapon. If the player is attacked from behind, a warning prompt will appear on-screen, and the player can trigger a "killer instinct" slow-motion mode where they will spin around and be given the opportunity to shoot the enemy before it can land a hit.

The game has three different game modes; Story, Maneater, and Shooting Gallery. Story Mode is the game's main game mode. Maneater is an arcade-style arena combat mode where the player fights multiple waves of hostile animals alone or with another person in splitscreen. Shooting Gallery is an on-rails shooter mode in which up to four players take turns traveling on a fixed path while shooting passing big game and defending themselves from attacking predators. This mode uses rail-shooter game mechanics, with aiming either being done with a light gun or an on-screen floating crosshair cursor.

gollark: The one we call "whom" cannot be tolerated any more. It is time for indecisive action.
gollark: Yes.
gollark: I am going to orbitally lase you.
gollark: That doesn't work for all esolangs, really.
gollark: I mean, "battle" stuff generally involves giving multiple programs or whatever access to the same shared resources and having them maybe try to overwrite each other.
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