CT Special Forces 2: Back in the Trenches
CT Special Forces 2: Back in the Trenches is a run and gun video game developed by French studio Light and Shadow Productions and published by Hip Interactive.[1] It was released on August 15, 2003 in Europe, and on June 29, 2004 in North America. In Europe, this game is known as CT Special Forces 2: Back to Hell.
CT Special Forces 2: Back in the Trenches | |
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Developer(s) | Light and Shadow Productions |
Publisher(s) | Hip Interactive |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Run and gun |
Mode(s) | Single-player, Multiplayer |
Reception
CT Special Forces 2 received higher marks from critics than its predecessor, CT Special Forces. IGN's Craig Harris remarked, "... is a decidedly better, more impressive game experience than the original." He still noted the room for improvement in the series, however.[1]
gollark: The `ipairs` iterator gives us `key, value` for each item of the table (in order). The key is unnecessary here, so it's just bound to `_`, the convention I've seen a lot for variables you're discarding.
gollark: As you can see, you don't actually need to explicitly compute the length anywhere.
gollark: Here's how I would do it:```lualocal function divisible_by_any(n, factors) for _, factor in ipairs(factors) do if n % factor == 0 then return true end end return falseendlocal primes = { 2, 3 }for i = 2, 100 do if not divisible_by_any(i, primes) then table.insert(primes, i) endendfor _, prime in ipairs(primes) do print(prime) end```
gollark: I can't actually read that because ææææ my eyes but it looks like the same thing with less whitespace.
gollark: I mean, it *sort of* is, but instead of actually marking the things it just checks against each factor.
References
- Harris, Craig (August 1, 2004). "CT Special Forces 2: Back in the Trenches". IGN. Retrieved May 8, 2018.
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