CT Special Forces 2: Back in the Trenches

CT Special Forces 2: Back in the Trenches is a run and gun video game developed by French studio Light and Shadow Productions and published by Hip Interactive.[1] It was released on August 15, 2003 in Europe, and on June 29, 2004 in North America. In Europe, this game is known as CT Special Forces 2: Back to Hell.

CT Special Forces 2:
Back in the Trenches
Developer(s)Light and Shadow Productions
Publisher(s)Hip Interactive
Platform(s)Game Boy Advance
Release
  • PAL: August 15, 2003
  • NA: June 29, 2004
Genre(s)Run and gun
Mode(s)Single-player, Multiplayer

Reception

CT Special Forces 2 received higher marks from critics than its predecessor, CT Special Forces. IGN's Craig Harris remarked, "... is a decidedly better, more impressive game experience than the original." He still noted the room for improvement in the series, however.[1]

gollark: The `ipairs` iterator gives us `key, value` for each item of the table (in order). The key is unnecessary here, so it's just bound to `_`, the convention I've seen a lot for variables you're discarding.
gollark: As you can see, you don't actually need to explicitly compute the length anywhere.
gollark: Here's how I would do it:```lualocal function divisible_by_any(n, factors) for _, factor in ipairs(factors) do if n % factor == 0 then return true end end return falseendlocal primes = { 2, 3 }for i = 2, 100 do if not divisible_by_any(i, primes) then table.insert(primes, i) endendfor _, prime in ipairs(primes) do print(prime) end```
gollark: I can't actually read that because ææææ my eyes but it looks like the same thing with less whitespace.
gollark: I mean, it *sort of* is, but instead of actually marking the things it just checks against each factor.

References

  1. Harris, Craig (August 1, 2004). "CT Special Forces 2: Back in the Trenches". IGN. Retrieved May 8, 2018.
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