CTF 2187

CTF 2187 (also known as CTF2187) was a play-by-mail game published by Advanced Gaming Enterprises. Reviewer Mark Weseman stated that "The game is a test of skill and endurance between battle robots (bots), which are usually divided in an arena measuring between 20 x 20 hexes to 30 x 30 hexes."[1]

Gameplay

At the outset, each player created a character (a pilot) who operated a bot, which were "heavily armed and armored fighting vehicles" of three varieties: light, medium, and heavy, and types with different capabilities.[1] Turns comprise five phases with one movement and attack per phase.[2]

Bots were organized into teams and teams maneuver their bots to "either kill enemy bots or the enemy command post".[2] Tactics and team coordination were key aspects of the game.[2]

Reception and Legacy

Reviewer Mark Weseman stated in 1988 that he "would heartily recommend CTF 2187 to anyone interested in a tactical game of bot bashing", noting that the game was "fast-paced", moved quickly, and was mature and well-moderated.[3] In 1991, Craig G. Mills stated that CTF 2187 "effectively combines ease of learning with a subtle chess-like strategy."[4]

In 1990, Paper Mayhem, a journal for play-by-mail gamers, rated CTF 2187 #4 in its list of the Best Play-By-Mail Games of 1989 as voted by its readers.[5] In the Nov/Dec 1996 issue of Paper Mayhem, the game placed #2 in the list of Best PBM Games of 1996.[6]

gollark: ++remind 249y Prevent your assassination by <@151149148639330304> in a year.
gollark: It might need porting to non-Discord platforms eventually, in which case its stored user IDs and channel IDs won't work.
gollark: It is unknowable.
gollark: ++remind 499y360d Stop overthrow of Andromedan governments.
gollark: ++remind 500y Stop overthrow of Andromedan governments.

See also

References

  1. Weseman 1988. p. 47.
  2. Weseman 1988. p. 47–48.
  3. Weseman 1988. p. 48.
  4. Mills 1991. p. 22.
  5. Paper Mayhem 1990. p. 2.
  6. Webber 1996. p. 2.

Bibliography

  • Hall, Mike (Jan–Feb 1989). "Saturday Nite at the Bot Battles: Action in CTF 2187, Game #11". Paper Mayhem. No. 34. pp. 38–40.
  • Holland, Joe (July–August 1989). "CTF2187: War as an Alternative to War". Paper Mayhem. No. 37. pp. 16–18.
  • Jennings, James (November–December 1995). "Anglo-American Bot Championship: Adventure in CTF 2187". Paper Mayhem. No. 75. pp. 31–32.
  • Mills, Craig G. (July–August 1991). "The Internal Structure of CTF-2187". Paper Mayhem. No. 49. pp. 22–23.
  • Muir, John C. (January–February 1997). "CTF2187: Battle for Mars". Paper Mayhem. No. 82. pp. 28–29.
  • Muir, John C. (March–April 1997). "CTF 2187: Battle for Mars; Part Two". Paper Mayhem. No. 83. pp. 28–29.
  • Muir, John (July–August 1997). "CTF 2187: Battle for Mars; Part Four". Paper Mayhem. No. 85. pp. 28–29.
  • Muir, Shannon (May–June 1995). "CTF 2187: Sisters and Secrets, Part 1". Paper Mayhem. No. 72. pp. 53–58.
  • Muir, Shannon (July–August 1992). "CTF2187: Test of Loyalty". Paper Mayhem. No. 55. pp. 42–46.
  • Muir, Shannon (Jan–Feb 1994). "CTF 2187: Trials of Friendship". Paper Mayhem. No. 64. pp. 40–44.
  • Muir, Shannon (November–December 1996). "CTF 2187: Blackheart's Ride". Paper Mayhem. No. 81. pp. 28–30.
  • Muir, Shannon (August 2001). "CTF 2187: Storms in the Soul". Sabledrake Magazine. Archived from the original on February 8, 2002. Retrieved April 19, 2010 via Wayback Machine.
  • Muir, Shannon (February 2002). "CTF 2187: Black Hearts and Broken Dreams". Sabledrake Magazine. Archived from the original on May 1, 2002. Retrieved April 19, 2010 via Wayback Machine.
  • Muir, Shannon (May 2002). "CTF 2187: Vows and Vengeances". Sabledrake Magazine. Archived from the original on August 28, 2002. Retrieved April 19, 2010 via Wayback Machine.
  • Muir, Shannon (August 2002). "CTF 2187: Divided but Not Conquered". Sabledrake Magazine. Archived from the original on April 21, 2017. Retrieved April 19, 2010 via Wayback Machine.
  • Muir, Shannon (November 2002). "CTF 2187: Choices, Changes, Challenges". Sabledrake Magazine. Archived from the original on January 21, 2003. Retrieved April 19, 2010 via Wayback Machine.
  • Muir, Shannon (February 2003). "CTF2187: Past and Future Intertwined". Sabledrake Magazine. Archived from the original on May 4, 2003. Retrieved April 19, 2010 via Wayback Machine.
  • Muir, Shannon (May 2003). "CTF2187: Spectres of Darkness". Sabledrake Magazine. Archived from the original on May 18, 2003. Retrieved April 19, 2010 via Wayback Machine.
  • Muir, Shannon (August 2003). "CTF2187: The Lion's Maw". Sabledrake Magazine. Archived from the original on September 4, 2003. Retrieved April 19, 2010 via Wayback Machine.
  • Muir, Shannon (August 2004). "CTF 2187: Chances". Sabledrake Magazine. Archived from the original on October 15, 2004. Retrieved April 19, 2010 via Wayback Machine.
  • Muir, Shannon (November 2004). "CTF 2187: End of an Era". Sabledrake Magazine. Archived from the original on October 21, 2006. Retrieved April 19, 2010 via Wayback Machine.
  • Penrod, James (Nov–Dec 1993). "Tall Tales and Turn Sheets (My Experiences in CTF 2187)". Paper Mayhem. No. 63. pp. 18–19.
  • Paper Mayhem (January–February 1990). "Best PBM Game of 1989". Paper Mayhem. No. 40. p. 2.
  • Schlosser, John (July–August 1988). "CTF 2187 Profile: The Devastator". Paper Mayhem. No. 31. p. 31.
  • Walton, Jonathan (January–February 1992). "CTF 2187 – A Review and Strategy Tip [Or, My Bot's Bigger Than Yours!]". Paper Mayhem. No. 52. pp. 37–39.
  • Webber, David (November–December 1996). "Best PBM Game of 1996". Paper Mayhem. No. 81. p. 4.
  • Weseman, Mark A. (September–October 1988). "PBM Capsule: An Overview of CTF 2187". Paper Mayhem. No. 32. pp. 47–48.
  • Woodard, Robert R. (March–April 1997). "CTF 2187: Fighting Fire with Fire". Paper Mayhem. No. 83. pp. 24–26.
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