CM Labs Simulations

CM Labs Simulations is a private company established in Montreal in 2001. CM Labs is the developer of the Vortex simulation platform. The Vortex platform is composed of applications for creating interactive vehicle and mechanical equipment simulations in virtual environments.[1][2] Vortex simulates rigid body dynamics,[3] collision detection, contact determination, and dynamic reactions. CM Labs also manufactures crane and heavy equipment simulators based on Vortex technology.[4][5]

CM Labs Simulations
CM Labs
Formerly
  • Lateral Logic
  • Critical Mass Systems
  • MathEngine Canada
Private
Founded1994 (1994) (as Lateral Logic)
2001 (2001) (as CM Labs)
Founder
  • Jussi Westergren
  • Robert Weldon
Headquarters,
Canada
OwnerMathEngine PLC (1999-2001)
Websitecm-labs.com

Background

Lateral Logic Inc. was founded in 1994 by Jussi Westergren. They released the Lateral Collision Engine (LCE) in 1998, targeting research and enterprise clients.[6]

Lateral Logic was acquired by MathEngine PLC in April 1999 and was renamed Critical Mass Systems.[7] MathEngine's original Dynamics Toolkit and Collision Toolkit were developed in part by Critical Mass Systems, and were targeted for a broad range of gaming, research, and academic markets through 2001.

History

In 2001, MathEngine spun off CM Labs Simulations, comprising the CM office in Montreal and a portion of MathEngine's technology, renamed Vortex.

While MathEngine's remaining technology, itself renamed Karma, became fully absorbed into the Unreal and RenderWare game engines, CM Labs shifted its focus away from gaming to the visual simulation for training (VST) market, targeting Vortex at robotics and heavy-equipment operator training in both commercial and military applications.

CM Labs clients include FMC Schilling Robotics, iRobot, Honda Research, L3 Technologies, Lockheed Martin, NASA, and Carnegie Mellon University.[8]

Vortex has been under active development ever since the initial launch of the software in 2001.

gollark: I mean, I don't want to be *utterly* immortal i.e. will live literally forever when there is nothing else in the universe, but just *dying* after 80 years or whatever is so uncool.
gollark: Wow, you *want* to be mortal? How bad.
gollark: But what does that *mean*?
gollark: "As an immortal energy being, I do not require intake of sandwiches. Please cease this."
gollark: The only sandwich I eat is BREAD.

References

  1. "Solving the Realism Challenges of Next-generation Heavy Equipment, Earth-moving, and Military Simulations", Military Technology, Special Issue 2013
  2. "Using Simulation to Solve the Challenges of Offshore Operations", Scandinavian Oil – Gas Magazine No. 5/6 2013
  3. AI*IA 2003: Advances in Artificial Intelligence, 8th Congress of the Italian Association for Artificial Intelligence, Pisa, Italy, September 23–26, 2003, Proceedings, Amedeo Cappelli, Franco Turini (Eds.)
  4. "Faster training Simulation is the Goal of New Vortex Software", Crane & Rigging Hot Line – Nov 2013
  5. Montreal simulators prove popular with contracting firm and railway Archived 2014-05-27 at the Wayback Machine - Crane and Hoist Canada – May/June 2013
  6. "Lateral Logic Introduces Real-Time Collision Detection Software Package". Lateral Logic. 1998-07-20. Archived from the original on 1999-02-08. Retrieved 2019-12-10.
  7. Frauenfelder, Mark (2001-08-01). "Smash Hits". Wired. ISSN 1059-1028. Retrieved 2019-12-10.
  8. "About CM Labs". Archived from the original on 2014-06-10. Retrieved 2014-05-26.
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