Burning Road

Burning Road is a 1996 arcade racing game for PlayStation.

Burning Road
Burning Road PAL cover
Developer(s)Toka
Publisher(s) Funsoft
Playmates Interactive
Vic Tokai
Platform(s)PlayStation
Release
  • NA: September 30, 1996
  • PAL: November 15, 1996
  • JP: January 31, 1997
Genre(s)Arcade racing
Mode(s)Single player, multiplayer

Gameplay

Players are timed in races and must race through checkpoints to gain more time. Players are timed to pick a track, a car and the transmission, like in arcade games. There are three difficulty levels: Easy, Medium and Hard.

In-game, there is a 'traffic' radar showing the player where opponents are (around the player's car only). The opponent in the lead has a silver cup icon above their vehicle. If the player gets in the lead, text saying 'race leader' displays at the top of the screen for a second.

The game has three modes. Practice mode is the equivalent to single race found in other racing games. It is possible to unlock the mirrored versions of the three tracks (bringing the track total to six) in this mode. There are seven AI opponents in this mode.

In Championship mode, players race on all the tracks in order with a chosen car. Players must beat a certain time to qualify for the next track. As in practice, there are seven AI opponents.

Link mode is a multiplayer mode using the PlayStation Link Cable. Players can race against one other human opponent only; there are no AI opponents in this mode.

There are four vehicles, consisting of three cars and a monster truck. Players can also choose automatic or manual transmission.

Reception

Reception
Review scores
PublicationScore
GameSpot6/10[1]
Next Generation[2]

Jeff Gerstmann of GameSpot described Burning Road as "for the most part, a Daytona USA wannabe", particularly noting that the graphics are blockier than those of Daytona USA. However, he concluded that "while it lacks innovation, it's solid enough to compete dollar-for-dollar with Ridge Racer Revolution."[1] GamePro's Johnny Ballgame instead considered it a rip-off of Ridge Racer, and assessed that "its lack of solid features will drive you to disappointment with only six easy tracks and no two-player split-screen option." He also said it had "the worst theme song in video game history."[3] A Next Generation critic was also displeased with the low quantity and difficulty of the tracks, but was complimentary towards the graphics, frame rate, and opponent AI. He noted that the "'bumper car' mentality" of the game would likely offend racing purists, and summarized that "Burning Road is entertaining in its own right, but lacking in just enough of the essentials to prevent it from being a superior game."[2]

gollark: Also, the "disaster is inevitable" thing seems... wrong. I think if stuff is handled correctly humanity can weather the problems we currently are and are going to experience and, er, do well. Problem is that there are lots of ways to do things very wrong.
gollark: *Probably* still better than before cities and stuff. Diseases spread anyway then, but less so, and we can actually treat them and have hygiene and sanitation now.
gollark: Still, I think on the whole we're better off disease-wise than the people of, say, 400 years ago.
gollark: Hmm, I suppose so on the population densities one.
gollark: I mean, spreading them better because of increased global travel, sure, but we can also actually treat them now (ish).

References

  1. Gerstmann, Jeff (December 1, 1996). "Burning Road Review". GameSpot. Retrieved 25 May 2018.
  2. "Burning Road". Next Generation. No. 27. Imagine Media. March 1997. pp. 84–85.
  3. "PlayStation ProReview: Burning Road". GamePro. No. 101. IDG. February 1997. p. 72.
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