Bubble Ghost

Bubble Ghost is an action video game originally created by Christophe Andréani for the Atari ST and published by ERE Informatique in 1987. The player controls a ghost who guides a floating bubble by blowing on it.

Bubble Ghost
North American cover art
Developer(s)ERE Informatique
Opera House (Game Boy)
Publisher(s)Game Boy
Designer(s)Christophe Andréani
Platform(s)Atari ST, Amiga, Amstrad CPC, Commodore 64, MS-DOS, Apple IIGS, Game Boy, Windows
Release
Genre(s)Action
Mode(s)Single-player, multiplayer

Gameplay

The objective is to guide a bubble throughout a number of halls in a haunted house. If the bubble hits any walls or obstacles, then it will pop and the player loses a life. Obstacles include lit candles, electricity and fans. These can be all controlled by the ghost, who can wander around the level freely and blow at things - such as the bubble to add speed, the candle to put out the flame, or switches to turn them on or off.

The ghost is controlled using the mouse. A press on the left button of the mouse makes the ghost rotate to the left. A press on the right button of the mouse makes the ghost rotate to the right. A press on a keyboard key (Shift) makes the ghost blow.

The game is made of 35 halls (levels). Each time the player makes the bubble exit a hall, he wins 1000 points + left bonus. Action on animation may add 5000 points to the player. The bonus is re-initialized at every new hall. A new bubble is added to the player account each time the bubble exits towards the top of the hall.

Ports

The original Bubble Ghost was created by Christophe Andréani (design, programming) on an Atari ST computer. The game has been adapted for other computers throughout the world.

Some years later, ERE Informatique was bought by Infogrames. Infogrames published a new version of Bubble Ghost with updated graphics, Bubble + (Bubble Plus).

A Game Boy version was published in 1990. It was the first French game adapted for the Game Boy.

Development

The game was programmed in C (editor and compiler: Megamax C) and 68000 assembly language on an Atari 1040 ST computer. The graphics were made with the Degas Elite drawing software. The digital sound of the introductory page of the game ("Welcome to Bubble Ghost") was built using ST Replay. This is the author's voice. The other sound effects use the synthesizer inside the Atari ST.

Here are some notes from the author when creating the game:

Reception

Reception
Review score
PublicationScore
GameProGB: 15/25[1]

The following French magazines have published Bubble Ghost review:

Following US magazine has published Bubble Ghost review:

  • VideoGames and Computer Entertainment, USA, April 1991 (Game Boy version)
  • Antic Vol.7 #7, November 1988 (Atari ST version) See review
  • ST-Log Issue 24, October 1988 (Atari ST version) See review
  • ST-Log Issue 26, December 1988 (Atari ST version) See review

Following French magazines have published Bubble + (Bubble Plus) review:

gollark: Just unblock the blocking.
gollark: So will you implement Macron now?
gollark: That depends on whether we rescheduled 2044 or not.
gollark: Your birthday will be rescheduled to 2044.
gollark: It's basically a very fault-tolerant bytecode VM using a register machine, designed for automatic program evolution.

References

  1. Andromeda (December 1990). "Game Boy ProView: Bubble Ghost" (PDF). GamePro. p. 144.
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