Brix (video game)
Brix is a puzzle game for MS-DOS, developed by Michael Riedel and produced and published by Epic MegaGames in 1992. It is a clone of Taito's Puzznic, and thus bears strong graphical and some gameplay similarities to Flipull/Plotting, also produced by Taito.[1] A deluxe version of the game titled "Brix 2 Deluxe" with dozens of new levels and a level editor.[2]
Brix | |
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Cover art | |
Developer(s) | MicroLeague |
Publisher(s) | Epic MegaGames |
Designer(s) | Michael Riedel |
Composer(s) | Dan Froelich |
Platform(s) | MS-DOS |
Release |
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Genre(s) | Puzzle |
Mode(s) | Single-player |
Gameplay
Brix presents the player with an array of square puzzle pieces that can be moved horizontally across the playing area. Each piece has a symbol, and when two or more of the same type touch, they vanish. The goal is to make all the pieces disappear within the time limit. As the player progress through the game's 112 levels, Brix adds more challenging gameplay elements, including lasers, reversing gravity, teleporters, elevators, breakable barriers and acid.
Development
The game was coded in over 17,000 lines of code in the C Programming language with inline assembly routines and aided by the E!-Editor utility. The programming took roughly nine months to do.[3]
Reception
Computer Gaming World in 1994 said that Brix was "somewhat more interesting than the average brain teaser". The magazine concluded that it was "an entertaining little exercise, although its potential for desktop-based addiction is not quite as high as its package would lead you to believe".[4]
References
- http://www.gamesdatabase.org/game/amstrad-cpc/puzznic
- http://www.geocities.ws/quaversmail/Brix.html
- "Brix" Credits
- Greenberg, Allen L. (February 1994). "Mortar Combat!". p. 92. Cite magazine requires
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