Boxer's Road

Boxer's Road[lower-alpha 1] is a 1995 video game developed and published by New Corp for the PlayStation. It is a boxing simulation sports game. It was followed up by the sequel Boxer's Road 2: The Real.

Boxer's Road
Developer(s)New Corporation
Publisher(s)New Corporation
Platform(s)PlayStation
Release
Genre(s)Fighting, Sports
Mode(s)Single-player

Gameplay

Boxer's Road is a boxing career simulator.[2] It is a fully 3D polygonal game.[3]

Release

It was released in Japan on September 8, 1995.[4] The game sold 400,000 copies.[3] On August 9, 1996, it was re-released under the "Playstation the Best" line.[4] It was released on the PlayStation Network in Japan on July 26, 2007.[5] It was re-released again for mobile phones in 2007 under the title "Boxer's Road the MOBILE" for 315 yen.[6]

It was followed up by Boxer's Road 2, released for the PSP in 2005.[7]

Reception

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "The matches are something of a letdown, being realistic to a fault, slow, and with sluggish control. The title shows an interesting effort, and with some tweaking it would make a fine US import. Until then, unless you can read a good deal of Japanese, you're out of luck."[2]

Famitsu gave it a score of 35 out of 40.[4] Ultima Generacion gave the game a score of 60 out of 100.[8] German magazine Mega Fun gave it a score of 86%.[9]

Play gave it a score of 82%.[10]

Notes

  1. Japanese: ボクサーズ ロード Hepburn: Bokusā Dōro
gollark: I'm quite confident that the majority of user-facing ~~ones~~ computer systems have most of the development effort invested in random applications software which doesn't need to be hyperoptimized.
gollark: The top end grows, but most applications actually aren't that.
gollark: Computers are ridiculously powerful and more than capable of running most general purpose things anyone cares about very fast, if those things are sanely implemented. We know this because they can continue sort of usably working despite JS and such.
gollark: They're already very fast. Unless you're doing some very time sensitive data processing you can afford bounds checks and such in your code.
gollark: In most situations faster computers cost less than broken software.

References

  1. "PlayStation Soft > 1994-1995". GAME Data Room. Retrieved 2018-08-18.
  2. "Finals". Next Generation. No. 13. Imagine Media. January 1996. p. 152.
  3. Inc., Aetas. "極私的コンシューマゲームセレクション:第6回「ボクサーズロード2ザ・リアル」" (in Japanese). Retrieved 2018-08-16.
  4. "ボクサーズ ロード [PS] / ファミ通.com". www.famitsu.com. Retrieved 2018-08-14.
  5. "プレイステーション3のゲームアーカイブスに『BOXER'S ROAD』など14タイトルが追加 - ファミ通.com". www.famitsu.com (in Japanese). Archived from the original on 2008-08-16. Retrieved 2018-08-14.
  6. "世界チャンピオンを育てるのは君だ! 『ボクサーズロード the MOBILE』が配信スタート - ファミ通.com". www.famitsu.com (in Japanese). Archived from the original on 2008-06-16. Retrieved 2018-08-14.
  7. "あの名作がPSPで蘇る! 『ボクサーズロード2 ザ・リアル』発表!! - ファミ通.com". www.famitsu.com (in Japanese). Archived from the original on 2008-03-25. Retrieved 2018-08-14.
  8. "Version Final". Ultima Generacion (10): 75–76. 1996.
  9. Hofmann, Guido (November 1995). "Import Game: Boxer's Road". Mega Fun. p. 83.
  10. staff writers (November 1995). "Review: Boxer's Road". Play. No. 1. p. 72.


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