Bounty Hounds

Bounty Hounds (バウンティ ハウンズ) is an action role-playing video game published by Namco and developed by XPEC Entertainment for the PlayStation Portable, released in 2006.

Bounty Hounds
Developer(s)XPEC Entertainment
Publisher(s)Namco
Director(s)Naotake Hirata
Producer(s)Eric Chang & Koh Onda
Designer(s)Hoshin Liao
Composer(s)F.I.R.
Enginein house 3D & networking engine by XPEC
Platform(s)PlayStation Portable
Release
  • NA: September 13, 2006
  • JP: September 21, 2006
  • KOR: October 13, 2006
Genre(s)Third-person shooter
SoundFrank Cheng

The plot revolves around a group of intergalactic mercenaries, known as the Bounty Hounds, led by Maximilian (the playable character), on a mission to eradicate the indigenous lifeforms of alien planets, so the human race may colonize them. In the course of it, they unravel a conspiracy among the most powerful corporations on Earth.

Gameplay

The gameplay is a mix of hack and slash and role-playing video game, with some elements of third-person shooter. The player is able to find and equip over 500 weapons, and even more pieces of armor. Using experiences points gained by killing the enemies, the player is able to upgrade Maximilian's stats and earn skills.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic63/100[1]
Review scores
PublicationScore
1Up.comB[2]
Edge6/10[3]
EGM6.83/10[4]
Famitsu29/40[5]
Game Informer6.25/10[6]
GameSpot6.9/10[7]
GameZone6.9/10[8]
IGN7/10[9]
OPM (US)7.5/10[10]
PSM7/10[11]

Bounty Hounds received "mixed" reviews according to video game review aggregator Metacritic.[1] In Japan, Famitsu gave it a score of one eight, one seven, one six, and one eight, for a total of 29 out of 40.[5]

gollark: After 200 years, at least several tens of thousands, actually.
gollark: The value of stocks tends to go up a bit over time (in aggregate, for individual ones or shorts amount of time maybe not), and the magical power of compound interest™ makes that significant.
gollark: Not really. Regular people can buy stocks. Probably only large companies are doing HFT, though.
gollark: Apparently finance might be an application for it, since fibre optics are somewhat significantly slower than light, and the satellites' laser/microwave links wouldn't be, and the minor latency advantage would provide an edge in high frequency trading.
gollark: Wokerer: modulate some kind of neutrino generation thing, and have a detector on the other end, so you can just send signals straight through the earth.

References

  1. "Bounty Hounds for PSP Reviews". Metacritic. Retrieved April 2, 2016.
  2. Sharkey, Scott (September 13, 2006). "Bounty Hounds". 1UP.com. Archived from the original on 2016-04-15. Retrieved April 3, 2016.
  3. Edge staff (November 2006). "Bounty Hounds". Edge (168): 92.
  4. EGM staff (November 2006). "Bounty Hounds". Electronic Gaming Monthly (209): 133.
  5. "Collection of every PSP-game reviewed in Famitsu". NeoGAF. August 27, 2006. Retrieved April 2, 2016.
  6. "Bounty Hounds". Game Informer (163): 146. November 2006.
  7. Mueller, Greg (September 13, 2006). "Bounty Hounds Review". GameSpot. Retrieved April 2, 2016.
  8. Valentino, Nick (October 19, 2006). "Bounty Hounds - PSP - Review". GameZone. Archived from the original on October 6, 2008. Retrieved April 3, 2016.
  9. Castro, Juan (September 12, 2006). "Bounty Hounds Review". IGN. Retrieved April 2, 2016.
  10. "Bounty Hounds". Official U.S. PlayStation Magazine: 121. November 2006.
  11. "Review: Bounty Hounds". PSM: 84. December 2006.
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