Boogerman: A Pick and Flick Adventure

Boogerman: A Pick and Flick Adventure is a 2D platform video game created by Interplay Productions and released for the Sega Mega Drive/Genesis in 1994 and later on the Super Nintendo Entertainment System (SNES) in 1995. The Genesis version was also released on the Wii Virtual Console in North America on November 24, 2008 and in Europe on December 12, 2008. The game's lead character also appears as a playable character and the rival of Earthworm Jim in Interplay's ClayFighter 63⅓.

Boogerman:
A Pick and Flick Adventure
North American cover art (Sega Genesis)
Developer(s)Interplay Productions
Publisher(s)Interplay Productions
Producer(s)Michael Stragey
Designer(s)Christopher Tremmel
Michael Stragey
Programmer(s)Michael Stragey
Composer(s)Matt Furniss (Sega Genesis/MD)
Roy Wilkins (Super Nintendo)
Platform(s)Sega Mega Drive/Genesis, Super NES
ReleaseGenesis
  • NA: November 18, 1994
  • EU: January 1995[1]
SNES
  • NA: December 1995[2]
  • EU: January 25, 1996
Virtual Console
Genre(s)Platformer
Mode(s)Single-player

Story

One dark and stormy evening, the civic-minded Professor Stinkbaum was working in his lab above Takey Dump where he was secretly building a machine called Zap-o-Matic that would save the world from pollution by transporting it to a place he called Dimension X-Crement. That same evening, eccentric millionaire Snotty Ragsdale paid a visit to the lab to investigate this project and find out how such a thing was possible. He was not too sure about the machine's purpose. After activating the machine, Ragsdale inhaled a cloud of pepper through his nose, causing him to let out a mighty sneeze. The power of the sneeze broke the machine, opening a portal. Just then, a mysterious giant arm popped out of the portal and stole the machine's main power source - Snotrium 357 [5]. In response to this danger, Snotty rushed into the men's room to change into his alter ego, the mighty Boogerman, and jumped into the portal to pursue the arm to learn the reason for the theft it had committed.

Gameplay

The gameplay of Boogerman operates as a simple side-scroller, with burp/fart ammunition, as well as booger ammunition. There are 20+ different levels, as well as a final boss level. Each level consists of a slight puzzle to finish to the end, and to accomplish this it is necessary to defeat foes, unique to each level. Following this boss battle is a "sandbox" playable credit scrolling, as the player is able to "fly-fart" with unlimited fuel (something the player is not able to do during normal gameplay).

Reception

GamePro's Manny LaMancha gave the Genesis version a positive review, summarizing that "As disgusting as Boogerman can be, as a video game it's fun to play. It almost comes off as a parody of last year's Disney's Aladdin, with extensive, challenging levels that take you up and down, left and right, and in and out of distant areas."[6]

Videohead of GamePro said that while the game's gross-out premise is juvenile, the gameplay is high-quality and fun. He added that while the Super NES version is a simple port of the Genesis version, it features more colors, better voice clips, stronger bass sound, and improved controls.[7]

The protagonist of Boogerman: A Pick and Flick Adventure was awarded Grossest Character of 1994 by Electronic Gaming Monthly.[8] The website IGN nominated Boogerman the third worst character name in a 2007 list.[9]

Attempted revival

On October 16, 2013, Mike Stragey and Chris Tremmel announced that an HD sequel to the game was in the works under their company name Toy Ghost by starting a Kickstarter campaign in which they have set a $375,000 goal by November 20 to finish the game for a potential November 2014 release.[10]

On October 24, 2013, Toy Ghost announced that for the backers who pledged $40 or more will be rewarded with an exclusive co-op mode featuring Earthworm Jim, which would have been the first time since 1997's ClayFighter 63⅓ that they had appeared in a game together.[11]

It only reached a total of $40,252 when it reached its goal date; however, Stragey and Tremmel later sent it to the Steam Greenlight website, and announced on Boogerman's official Facebook page "[They were] waiting to see how things go on Greenlight and hope to try another Kickstarter". However, nothing has been heard from them since, and the project has been assumed to be quietly cancelled.

gollark: Less so, since you can do some of the work closer to the data and not have to move it much.
gollark: I would look it up, except I have no idea what search queries to try.
gollark: The thing I was looking at involved sticking somewhat general-purpose computers into the RAM chips, not just having dedicated analog computers for things.
gollark: I've heard about more general ways to achieve similar sorts of thing, like sticking HBM stuff onto GPUs and some computing-in-memory thing.
gollark: And brains are annoying to do things with since they're not understood very well and can't be copied/run in simulation very easily.

References

  1. Mean Machines staff (December 1994). "Mega Drive Review: Boogerman: A Pick and Flick Adventure". Mean Machines Sega. No. 26. London, UK: EMAP. pp. 80–2. ISSN 0967-9014.
  2. Nintendo staff. "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on June 14, 2011. Retrieved July 7, 2013.
  3. Nintendo staff (November 24, 2008). "Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel". Nintendo of America. Retrieved November 24, 2008.
  4. Nintendo staff (December 12, 2008). "Now on Virtual Console". Nintendo of Europe. Retrieved July 9, 2013.
  5. https://segaretro.org/images/c/ce/Boogerman_MD_US_Manual.pdf
  6. "ProReview: Boogerman: A Pick and Flick Adventure". GamePro (64). IDG. November 1994. p. 98.
  7. "ProReview: Boogerman". GamePro. No. 88. IDG. January 1996. p. 100.
  8. "Electronic Gaming Monthly's Buyer's Guide". 1995. Cite journal requires |journal= (help)
  9. IGN staff (August 14, 2007). "Top 10 Tuesday: Worst Character Names". IGN. Retrieved July 9, 2013.
  10. Cook, Dave (October 17, 2013). "Boogerman 20th Anniversary: The Video Game takes to Kickstarter". VG24/7. Retrieved October 30, 2013.
  11. Cowan, Danny (October 24, 2013). "Earthworm Jim joins backer-Boogerman 20th Anniversary co-op mode". Joystiq. Archived from the original on October 29, 2013. Retrieved October 30, 2013.
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