Bonding protocol
Bonding (short for "Bandwidth ON Demand INteroperability Group") protocol is a generic name for a method of bonding or aggregation of multiple physical links to form a single logical link.[1] Bonding is the term often used in Linux implementations: on Windows based systems the term teaming is often used, and between network-devices we talk about link aggregation, LAG and Link Aggregation Control Protocol.
Major categories
- Asynchronous bonding protocol
- Synchronous bonding protocol
gollark: You know what would be *really* cool?
gollark: I think it's just because the ratios are crazy and weird.
gollark: I blame TJ'09.
gollark: Nebulæ are STILL 800 shards?!
gollark: Copper x chrono xeno is also nice and quite similar.
See also
- Channel bonding
- Inverse multiplexer
- Link aggregation
References
- Fredette, P.H. (1994). "The past, present, and future of inverse multiplexing". IEEE Communications Magazine. IEEE Communications Society. 32 (4): 42–46. doi:10.1109/35.275334. Abstract.
External links
- Messmer, Ellen (July 13, 1992). Makers of Inverse Muxes Make Interoperability Push. Network World. 9. IDG Network World Inc. p. 25.
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