Bonding protocol

Bonding (short for "Bandwidth ON Demand INteroperability Group") protocol is a generic name for a method of bonding or aggregation of multiple physical links to form a single logical link.[1] Bonding is the term often used in Linux implementations: on Windows based systems the term teaming is often used, and between network-devices we talk about link aggregation, LAG and Link Aggregation Control Protocol.

Major categories

  • Asynchronous bonding protocol
  • Synchronous bonding protocol
gollark: You know what would be *really* cool?
gollark: I think it's just because the ratios are crazy and weird.
gollark: I blame TJ'09.
gollark: Nebulæ are STILL 800 shards?!
gollark: Copper x chrono xeno is also nice and quite similar.

See also

References

  1. Fredette, P.H. (1994). "The past, present, and future of inverse multiplexing". IEEE Communications Magazine. IEEE Communications Society. 32 (4): 42–46. doi:10.1109/35.275334. Abstract.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.