Bomber Crew

Bomber Crew is a real-time strategy video game developed by Runner Duck and published by Curve Digital.[1] It was released on Microsoft Windows, OS X and Linux on 19 October 2017.[2] It was released for PlayStation 4, Xbox One and Nintendo Switch on July 10, 2018.[3]

Bomber Crew
Developer(s)Runner Duck
Publisher(s)Curve Digital
EngineUnity
Platform(s)Microsoft Windows, OS X, Xbox One, PlayStation 4, Linux, Nintendo Switch
ReleaseMicrosoft Windows, OS X, Linux
  • WW: October 19, 2017
PlayStation 4, Xbox One, Nintendo Switch
  • WW: July 10, 2018
Genre(s)Strategy, Real-time strategy
Mode(s)Single-player

Gameplay

The player gives commands to their crew to take them through a campaign of bombing missions set in World War II. New upgrades and equipment become unlocked, and crew members can gain new skills as the game progresses.[4] The gameplay has been compared to FTL: Faster Than Light.[5][6] The game features permadeath on the player's crew.

Release

There are two packs released as downloadable content: Bomber Crew Secret Weapons, released as on December 15, 2017,[7] and Bomber Crew: USAAF, released on October 23, 2018.[7] The Nintendo Switch version released on June 6, 2019 in Japan.[8]

Reception

Reception
Review scores
PublicationScore
4Players76%[9]
IGN8.5/10[6]
Nintendo Life8/10[4]

The game received generally favorable or mixed reviews, according to review aggregator Metacritic.[10][11][12]

gollark: This is at least... internally consistent and whatever, I think, it's just rather horrifying and not something I want to be judged by or anyone to be judged by.
gollark: Oh, and if for some reason you're an *incredibly* self-confident person who thinks all acts they do are right, you'll turn out maximally non-evil.
gollark: Being vaguely aware of that sort of thing, and also that I live in a relatively comfortable position in what is among the richest societies ever, I feel bad about *not* doing more things, which would cause me to be more evil than someone who just ignores this issue forever, which is not, according to arbitrary moral intuitions I have™, something which an evilness measuring thing should say.
gollark: With any actual planning you can just give away as much as reasonably possible. It's just an issue of good management of stuff.
gollark: There are *not* that many people who actually go to the logical conclusion of that line of thinking and go "guess I'll donate all my excess income to charities".

References

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