Bobby Bearing

Bobby Bearing is an isometric 3D arcade adventure game released by The Edge in 1986 for the Sinclair Spectrum. It was ported to the Amstrad CPC and Commodore 64 by Trevor Inns.

Bobby Bearing
ZX Spectrum Cover art
Publisher(s)The Edge
Designer(s)Robert Figgins
Trevor Figgins
Platform(s)ZX Spectrum, Amstrad CPC, Commodore 64
Release1986
Genre(s)Arcade adventure
Mode(s)Single-player

Plot

Bobby and his family are ball bearings who live in Technofear, "a land of the future made of steel, and inhabited by things of steel."[1] Bobby's brothers have been led astray by their rogue cousin and are now lost in the Metaplanes outside their home - stunned and captured by the evil Bearings that inhabit the Planes.

Gameplay

The player controls Bobby Bearing in his search for his four lost brothers and their cousin. He must avoid the evil Bearings, find his missing and unconscious relatives, and roll them out of the Metaplanes to safety.

The mission must be accomplished before the time limit runs out, otherwise the game ends and Bobby's relatives are lost forever. A time penalty is incurred each time Bobby dies or is stunned. If Bobby is trapped and unable to leave a screen, pressing 'Q' will reset the screen at the cost of a time penalty.

Air vents, Elevators, switches, crushers and evil Bearings can help or hinder Bobby in his quest.

Development

Robert Figgins and Trevor Figgins, the developers:

It's hard to believe now so many months after the project began, but Bobby Bearing began life as an action-packed arcade-style game inspired by Q-Bert! In fact originally it wasn't intended for commercial sale at all. Even though the game didn't have much resemblance to Q-Bert, we were really pleased with the final result. The funny thing is, though, that there was no sense in which Bobby was based on Marble Madness, or any home micro game such as Gyroscope, and especially not Spindizzy! Bobby was more than 50% finished and looking very much as it does in the final commercial version almost a year ago now, and was around 18 months in the making. In fact we hadn't heard of Marble Madness and Spindizzy until we spoke to The Edge. In fact, acknowledgements for inspiration are really due to Knight Lore by Ultimate.[2]

Reception

Reception
Review scores
PublicationScore
Amtix93%[3]
Crash94%[4]
CVG37/40[5]
Sinclair User[6]
Your Sinclair9/10[7]
Zzap!6493%[8]

Bobby Bearing received positive reception from video game critics. The game debuted at number nine on the sales charts in October 1986.[9] The Spectrum version was rated number 46 in the Your Sinclair "Official Top 100 Games of All Time" list.[10]

gollark: > i think i might have acquired a copy of siriThis is very unlikely, but if it *is* true we'll need you to wipe it for important safety reasons.
gollark: Although that would require me to actually have a coherent update system in place which has actual versions containing a fixed set of code.
gollark: But it would be more sensible to just force-update on checksum mismatch.
gollark: Interesting idea, pjals!
gollark: You can't without breaking half of potatOS.

References

  1. Game manual.
  2. Figgins, Robert; Figgins, Trevor (October 1986). "Background Noise". Sinclair User. No. 55. p. 51.
  3. "Bobby Bearing". Amtix. No. 15. January 1987. pp. 138–139.
  4. "Bobby Bearing". Crash. No. 31. August 1986. pp. 20–21.
  5. "Software Reviews". Computer and Video Games. No. 58. August 1986. pp. 18–19.
  6. Edgeley, Clare (August 1986). "Bobby Bearing". Sinclair User. No. 53. p. 23.
  7. South, Phil (August 1986). "Screen Shots". Your Sinclair. No. 8. p. 30.
  8. "ZZap! Test". Zzap 64. No. 20. December 1986. pp. 136–137.
  9. Biggs, Sara (October 1986). "Hit List". Your Sinclair. No. 10. p. 17.
  10. "Let the People Decide! The Results!". Your Sinclair. No. 93. Dennis Publishing. September 1993. p. 11.
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