Blitzkrieg (1981 video game)

Blitzkrieg is a 1981 video game published by Programma International.

Gameplay

Blitzkrieg is a game in which the player destroys enemy bombers and fighters mans using an anti-aircraft gun. .[1]

Reception

Bob Boyd reviewed the game for Computer Gaming World, and stated that "There are many excellent arcade games on the market today, but I still find myself coming back to Blitzkrieg as one of my abiding favorites."[1]

gollark: Enterprise-level, fully deterministic execution of random code. Totally secure!
gollark: ```pythonimport itertoolsimport multiprocessing as mchars = [chr(x) for x in range(32, 126)]chars.extend(["\t", "\n"])def generate_for_length(length): return map(lambda chars: "".join(chars),itertools.combinations(chars, length))def generate(): for i in itertools.count(): for s in generate_for_length(i): yield sif __name__ == "__main__": def start(func): proc = m.Process(target=func) proc.start() io_queue = m.Queue(maxsize=128) def printer(): while True: print(io_queue.get()) code_queue = m.Queue(maxsize=128) def generator(): for x in generate(): code_queue.put(x) def executor(): while True: code = code_queue.get() result = None try: result = repr(exec(code)) except Exception as e: result = repr(e) if result != None: io_queue.put(code + ": " + result) start(generator) for _ in range(4): start(executor) printer()```
gollark: Which do you think is slower: the execution or generation of strings?
gollark: ```pythonimport itertoolschars = [chr(x) for x in range(32, 126)]chars.extend(["\t", "\n"])def generate_for_length(length): return map(lambda chars: "".join(chars),itertools.combinations(chars, length))def generate(): for i in itertools.count(): for s in generate_for_length(i): yield sfor x in generate(): try: print(exec(x)) except Exception as e: print(f"{e} from {x}")```
gollark: I should multithread this!

References

  1. Boyd, Bob (January–February 1982). "Micro - Reviews". Computer Gaming World. 1 (2): 32–33.
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