Biomechanical Toy

Biomechanical Toy is a scrolling shoot 'em up platform arcade game released by Gaelco in 1995.[1][2][3][4][5]

Biomechanical Toy
Screenshot of Biomechanical Toy
Developer(s)Ricardo Puerto and Zeus Software
Publisher(s)Gaelco
Designer(s)Raul Lopez, Ricardo Puerto
Platform(s)Arcade Game
Release1995
Genre(s)Platform game, Run and gun
Mode(s)Single-player, multiplayer
CabinetHorizontal
CPUMotorola 68000
SoundOKI6295
DisplayRaster, 320 x 240 pixels, 1024 colors

Gameplay

The player takes the role of Inguz who has to traverse toyland and shoot evil toys, collect power-ups, and defeat bosses to advance levels.[6]

Plot

A criminal called Scrubby has escaped. He was imprisoned for trying to steal the Magic Pendulum - which brings toys to life. Relik, a cuckoo clock, guards the pendulum. Scrubby appears suddenly and steals the pendulum. A hero called Inguz, are called on to recover the pendulum before the toys' magical world disappears.

gollark: Did you know? It was already too late. The bees had approached. GTech™ dominion over reality had begun, and none could escape. One night the bees reached the horizon of the sun, and all the specks began. The swarms of specks, all over the city, and even over the whole town. It would be next year that the bees reached the horizon on the night of December 14, 2011. After a week of resting they came to the end of October. They were too exhausted to continue their journey even upon midnight. In the morning they returned to the city to continue their "trip" that came along with the plague. The evening afternoon after dawn, they crossed to the eastern edge of the city, and began their journey on the night of December 15th. The next day, the bees went on their trip to the west of the city. They went on their journey along the northern coast with an aeroplane. When they arrived in the coast of the east of the city, they had a night sleep, as they had not come along the northern coast any further.
gollark: According to the osmarks.net™ future predictor cuboid™ you are actually.
gollark: Written in Macron, self-bootstrapping, and running literally everything optimally and hypermacronously.
gollark: As opposed to the upcoming MacronOS™.
gollark: Imagine utilizing Windows, especially 11.

References

  1. "The Unconverted: Biomechanical Toy". Retro Gamer. No. 74. Imagine Publishing. March 2010. p. 51.
  2. García, Julen Zaballa (2014). Chapter 1 - Zeus Software: 13 Años de Innovación y Videojuegos (PDF). LOAD"": Historia del videojuego vasco (1985-2009) (in Spanish). Tabakalera. pp. 3–78.
  3. Forcada, Carlos (May 3, 2014). "Regreso al Pasado: Recreativas españolas — Biomechanical Toy (1995)". MeriStation (in Spanish). PRISA. Archived from the original on 2020-05-15. Retrieved 2020-06-24.
  4. Forcada, Carlos (July 3, 2017). "Zeus, la perla oculta del soft español — Biomechanical Toy". MeriStation (in Spanish). PRISA. Archived from the original on 2020-06-24. Retrieved 2020-06-24.
  5. García, Julen Zaballa (April 2018). "Last KM: En Busca De La Recreativa Perdida". Retro Gamer (in Spanish). No. 23. Axel Springer SE. pp. 32–37.
  6. Vark, Aaron (February 28, 2015). "Biomechanical Toy". Hardcore Gaming 101. Retrieved 2020-06-24.

External


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