Beyonders: A World Without Heroes
Beyonders: A World Without Heroes is a 2011 fantasy novel written by American author Brandon Mull. It is the first in the Beyonders trilogy.
First edition | |
Author | Brandon Mull |
---|---|
Cover artist | Antonio J. Caparo |
Country | United States |
Language | English |
Series | Beyonders series |
Genre | Fantasy, young adult fiction |
Publisher | Aladdin Books |
Publication date | 2011 |
Media type | Print (hardback & paperback) |
Pages | 454 |
Followed by | Beyonders: Seeds of Rebellion |
Main events
Beyonders follows the exploits of a slightly neglected, thirteen-year-old boy, Jason Walker.
Jason leads a relatively normal life until one day at the zoo, when he notices strange music coming from the mouth of a hippo. While leaning over the hippo tank's guard rail, he falls in. The hippo swallows him, but instead of being digested, he's transported to a different world called Lyrian.
After wandering a short way, he learns that the group of musicians playing the music that he heard are called the Giddy Nine and that they plan to ride a raft over a nearby waterfall. In an attempt to save them, he talks to the rescue squad present and asks them why they are not rescuing the band. The archer states that they are just there so that if someone decides to turn back they can help. Before the raft reaches the end of the waterfall, Jason pushes the little man with one arm into the river and grabs the archer's bow with an arrow attached to a rescue line. He aims to shoot the line onto the boat in order to give the band something to grab onto, but instead, his shot goes awry and the arrow pierces the shoulder of one of the musicians. One musician is able to jump to shore before the line is cut by the archer but the rest plummet off the edge of the waterfall. The archer had helped the little man out the river so the archer and the little man who was part of the rescue squad pursue Jason for interfering, so Jason runs off into the woods.
After this, Jason aimlessly wanders into the Repository of Learning, where he's informed by the Librarian/Loremaster that it's an extremely difficult place to reach. The Loremaster offers Jason food, shelter, and virtually unlimited access to the Repository's enormous wealth of books as a reward for completing the journey. Jason accepts the offer, figuring that there would be no better place for him to discover a way home than one of such vast knowledge. Later, the Loremaster informs Jason that the second story of the building is strictly prohibited. Finding the books on the first floor to be of little use, he lets curiosity overwhelm him. After discovering the method by which to open the extremely complex lock (almost a puzzle) guarding the second floor, Jason ventures inside at night. He finds the place (as well as the books inside) to be eerie and sinister. After wandering about for a bit, he stumbles across a large text entitled, The Book of Salzared. The book is bound in human skin and has tiny pores, fine hairs and light blue veins. It is also warm to the touch because it was made with a displacer's skin. Upon opening it, Jason discovers a strong warning stating that anyone who reads further will place themselves in peril. He reads on, valuing the potential to discover a way home over the risk involved. After reading a short section describing the first syllable of a mysterious word to defeat Maldor, the evil wizard ruler of Lyrian. He closes the book, when a seemingly human eye opens out of the cover. Terrified, Jason panics, dropping the book and his candle and making a racket. Stumbling in the dark, he's found by the loremaster's dog, who leads him to the loremaster. The loremaster then informs Jason that he's sealed his own fate, and must leave immediately in search of someone called the blind king. After being given directions to the blind king as well as some food, Jason leaves the repository of learning.
After arriving at the blind king's decrepit keep, Jason learns that the "blind king" is really Galloran, a broken hero who already tried and failed on the same quest that Jason is now committed to. A few moments after learning of Galloran's true identity, Jason is introduced to Rachel, a girl his age from earth, who arrived in Lyrian by walking through a stone arch. Galloran then tells them that they are crucial to a prophecy spoken by a powerful seer, one in which they will destroy the tyrannical wizard emperor, Maldor. Galloran points out that the easiest (though still extremely difficult) way to accomplish this is to seek a Word of power that when spoken in Maldor's presence will theoretically destroy him. There are six syllables to The Word, the first of which had already been discovered by Jason at the repository of learning. Each syllable of The Word is protected by a guardian, each of whom will only reveal their syllable to those embarked on the quest to destroy Maldor. However, some syllables have also been written down (such as the one at the repository of learning), removing the necessity of directly seeking out the guardians of those syllables. They may only speak or write The Word in its entirety once, after which the individual that did so will forget it. Since Jason was the only one to read the book containing this information, Rachel may opt out. However, she decides to join him. Satisfied with their decision, Galloran presents Jason with a dagger whose blade shoots out of the handle at the pressing of a button on the pommel, while Rachel is given an orantium sphere, a type of grenade with an explosive crystal encased in glass that explodes when exposed to air or water. After being given a starting point by Galloran, Jason and Rachel embark on a very long quest for The Word. Jason and Rachel then go down to a cliff side, where apparently the only way to get down to the cave, and next part of the word, is by jumping off. Jason and Rachel have a bet, and whoever wins jumps. Jason loses, but still jumps. He then goes into the cave, and Rachel is washed in. They then learn the next syllable of the word.
Setting
The novel is set in the parallel universe of Lyrian, a world distinct from all others (with every other referred to as "the Beyond"). This uniqueness stems from the fact that it was intentionally created by an unnamed, extremely powerful mortal. This ambiguous figure created Lyrian using the language he invented, Edomic. Edomic, when spoken and "felt" properly, enables the user to manipulate the matter and energy of Lyrian in a variety of ways, but only in Lyrian. However, to use Edomic in this way requires great natural talent and many years of practice, leading "magic users" to be extremely rare. All living things resist magic, and to use magic you need energy. Humans came to inhabit Lyrian by accidentally transporting themselves there through gateways on Earth. In this way, every human on Lyrian is at some point descended from a "Beyonder". Because people have crossed over from Earth to Lyrian many times throughout history, Elizabethan English happens to have become the dominant language. The technology level is about that of Earth's Middle Ages, supplemented by Edomic and other elements of magic. Roads are both few and primitive, with nature dominating the majority of the landscape. A ruthless wizard (extremely powerful Edomic user), Maldor, has slowly but surely conquered almost all of Lyrian, oppressing the people to an extreme degree. At the end Jason ends up back on Earth which is another setting change.
Theme
The main theme of Beyonders: A World Without Heroes can be broadly interpreted as stressing the importance of moral responsibility and personal sacrifice in service of a greater cause. Lesser themes are Jason's coming of age, as well as his realization that the individual must sometimes accept unwanted responsibilities for the good of all. The presentation of Jason as a character focused on personal honour and resistance to temptation are in line with the symbolism of his being the last "true" hero on Lyrian.
See also
- High fantasy
- Dark Fantasy
- Sword and Sorcery