Battlestar Galactica Role Playing Game

The Battlestar Galactica Role Playing Game is a role-playing game published by Margaret Weis Productions in 2007, based on the Battlestar Galactica franchise.

History

Margaret Weis announced in 2007 that the license to Dragonlance was not renewed so that the company could focus on the Supernatural RPG as well as their work on the Battlestar Galactica RPG.[1] In 2007 Margaret Weis Productions published the Battlestar Galactica Role Playing Game.[2] Three new Cortex media games were published by Margaret Weis Productions, one each year between 2007-2009, including the Battlestar Galactica Role Playing Game (2007), the Demon Hunters Role Playing Game (2008), and the Supernatural Role Playing Game (2009).[3] The Battlestar Galactica role-playing game was released in August 2007 by Margaret Weis Productions at Gen Con.[4]

Description

The Cortex System was used for MWP's licensed Battlestar Galactica and Supernatural RPGs, and brought out as a stand-alone system in the Cortex System Role Playing Game book.[5]

Reception

The Battlestar Galactica Role Playing Game gained praise from SF Weekly for the Plot Point mechanisms and the way they reproduced the all-or-nothing moments of the Battlestar Galactica television series.[6]

gollark: > As opposite extreme you could have a country with a super strict and specific constitution that is too holy for any politician to change (maybe a theocracy) but the gov controls most of the industryThe *government* still has a lot of political power inasmuch as it controls lots of things.
gollark: No planet, so... ageoism?
gollark: Conversely, if you control a lot of what people do you control a lot of the flow of money.
gollark: If you control a large amount of the flow of money in a country, you also control a lot of what people do.
gollark: They are VERY RELATED, though, and your unrealistic example doesn't change that.

References

  1. "'Supernatural RPG' from Margaret Weis Productions". April 20, 2007. Retrieved 2007-06-26.
  2. RPG Geek listing
  3. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 354. ISBN 978-1-907702-58-7.
  4. Gen Con 2007 In A Nutshell
  5. RPG.net review of Cortex Classic
  6. SF Weekly review of Battlestar Galactica
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