BattleTanx: Global Assault

BattleTanx: Global Assault is an action game developed and published by The 3DO Company for the Nintendo 64 and PlayStation, in which players control futuristic tanks in a post-apocalyptic scenario. It is a sequel to the Nintendo 64 game BattleTanx, which utilized the same method of game play. Although it earned relatively positive reviews from critics,[1][2] 3DO went bankrupt before another sequel could be released.[3]

BattleTanx: Global Assault
North American Nintendo 64 cover art
Developer(s)The 3DO Company
Publisher(s)The 3DO Company
Platform(s)Nintendo 64, PlayStation
ReleaseNintendo 64
  • NA: August 31, 1999
  • EU: April 2000
PlayStation
  • NA: February 29, 2000
  • EU: June 30, 2000
Genre(s)Action
Mode(s)Single player, multiplayer

Gameplay

Players take control of different gangs, each using up to five different types of tanks. Most of the tanks can activate special abilities with the left and right C-buttons.

Multiplayer allows players to play in almost all of the maps from campaign mode, as well as some which are exclusive to multiplayer. The maps usually are based on known landmarks and locations in the United States or Europe, such as Route 66, the White House, the British Houses of Parliament, and the Eiffel Tower.

Plot

On January 13, 2006, the evil Queenlord Cassandra is spying on Griffin Spade's family and orders her troops to kidnap Griffin's son Brandon and kill everyone else. Griffin and his army manage to push back the invaders, but Cassandra soon turns the tables by mind-controlling Griffin's own army. Griffin and Madison manage to escape San Francisco and begin chasing Cassandra across the United States, eventually cornering her in Washington. Cassandra, however, escapes with Brandon to the United Kingdom; Griffin and Madison follow. They build a new army in Europe and chase her through England, France and Germany.

While in Paris, they discover Cassandra released the virus in 2001 to kill every female on Earth who did not have the power of the Edge. In Berlin, Griffin finally rescues Brandon. They make it back to San Francisco and push back another invasion by the Storm Ravens, and finally corner and defeat Cassandra on Alcatraz Island. The story ends with a cliffhanger, as an unidentified magician finds Cassandra's body and speaks of a "chosen one" as he resurrects her.

Reception

The Nintendo 64 version received mostly positive reviews, with IGN giving it an 8.2/10,[1] and GameSpot granting the game a 7.2/10.[2] The PlayStation port, on the other hand, was critically panned, with IGN giving it a 4.5/10,[4] and GameSpot a 5.5/10.[5]

Doug Trueman reviewed the Nintendo 64 version of the game for Next Generation, rating it three stars out of five, and stated that "Players looking for mass destruction will enjoy this title, but gamers looking for more realistically paced action and strategy should wait until Tokyo Wars hits Dreamcast."[6]

gollark: (Software defined radios. They can tune to large ranges of frequencies, and do the (de)modulation on a computer instead of specialized hardware. I have a £30 SDR receiver which can receive anything between 24MHz and ~1.7GHz, though it's obviously limited a lot by antennas)
gollark: <@229624651314233346> I'm pretty sure you're wrong about the "radios use one crystal for each band" thing, given the existence of SDRs.
gollark: <@229624651314233346> Install potatOS today!
gollark: Actually, you may want to use LoRa directly and just fix it at a low data rate or something, not LoRaWAN. I've never actually used it, I just know it seems a reasonable option for this.
gollark: The range isn't anywhere near as good as you would get with some sort of high-powered HF transceiver, but you can skip the legal wotsits, and LoRaWAN stuff is available as cheap modules IIRC.

References

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