Bardbarian

Bardbarian is a multi-platform indie game developed by TreeFortress Games and published by Bulkypix on January 16, 2014.

Bardbarian
Developer(s)TreeFortress Games
Publisher(s)Bulkypix
Platform(s)Android, Blackberry, iOS, Mac OS X, Windows
ReleaseJanuary 16, 2014
Mode(s)Single-player

Development

It was built using Adobe AIR platform with the Starling Framework, and the ActionScript port of Spriter for the SpriteSheets.[1]

Release

Bardbarian has been released on iOS (January 16, 2014), Android (on Amazon Appstore (February 14, 2014) and Google Play (March 13, 2014)), Windows (April 1, 2014), BlackBerry and Mac OS X. After being greenlit by the community, it was released on Steam on April 1, 2014 and featured characters from fellow indie games Octodad: Dadliest Catch, Shellrazer, Super Meat Boy and The Binding of Isaac. The iOS version of the game became part of GameClub in April 2020.

Critical reception

The game has a Metacritic score of 85% based on 12 critic reviews.[2]

gollark: [picture of Meme Man in front of a generic hackertyper-looking terminal on a computer]sekurity
gollark: The least bad printers are probably laserjets with only USB, no weird "wireless printing" capability.
gollark: Utterly evil.
gollark: It's because printers are all evil.
gollark: Automated (via mineflayer) fish farming, I think.

References

  1. Shawn Blais. "Introducting SpriterAS - Play Spriter Animations with Starling". TreeFortress Dev Blog. Archived from the original on 2015-01-20. Retrieved 2015-01-20.
  2. "Bardbarian". Metacritic.


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