Bannerman baronets

The Bannerman Baronetcy, of Elsick in the County of Kincardine, is a title in the Baronetage of Nova Scotia. It was created on 28 December 1682 for Alexander Bannerman. The eleventh Baronet was a pioneer military aviator. The twelfth Baronet was a soldier and courtier.

Bannerman baronets, of Elsick (1682)

  • Sir Alexander Bannerman, 1st Baronet (died 1711)
  • Sir Alexander Bannerman, 2nd Baronet (died 1742)
  • Sir Alexander Bannerman, 3rd Baronet (died 1747)
  • Sir Alexander Bannerman, 4th Baronet (died 1770)
  • Sir Edward Trotter Bannerman, 5th Baronet (died 1796)
  • Sir Alexander Bannerman, 6th Baronet (1741–1813)
  • Sir Alexander Bannerman, 7th Baronet (1769–1840)
  • Sir Charles Bannerman, 8th Baronet (1782–1851)
  • Sir Alexander Bannerman, 9th Baronet (1823–1877)
  • Sir George Bannerman, 10th Baronet (1827–1901)
  • Sir Alexander Bannerman, 11th Baronet (1871–1934)
  • Sir Arthur D'Arcy Gordon Bannerman, 12th Baronet KCVO CIE (1866–1955)
  • Sir Donald Arthur Gordon Bannerman, 13th Baronet (1899–1989)
  • Sir (Alexander) Patrick Bannerman, 14th Baronet (1933–1989)
  • Sir David Gordon Bannerman, 15th Baronet OBE (born 1935)

There is no heir to the baronetcy.

gollark: Somewhat bad, in my IMO opinion.
gollark: It's actually quaternionic.
gollark: To some extent I guess you could ship worse/nonexistent versions of some machinery and assemble it there, but a lot would be interdependent so I don't know how much. And you'd probably need somewhat better computers to run something to manage the resulting somewhat more complex system, which means more difficulty.
gollark: Probably at least 3 hard. Usefully extracting the many ores and such you want from things, and then processing them into usable materials probably involves a ton of different processes you have to ship on the space probe. Then you have to convert them into every different part you might need, meaning yet more machinery. And you have to do this with whatever possibly poor quality resources you find, automatically with no human to fix issues, accurately enough to reach whatever tolerances all the stuff needs, and have it stand up to damage on route.
gollark: 3.00005.

See also

References

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