Baal (video game)
Baal is a platform-based shoot 'em up video game from 1988, published by Psygnosis. The player takes on the role of a "Time Warrior" sent into the recesses of hell to recover pieces of "The War Machine", which has been stolen by the evil minion Baal.
Baal | |
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Cover art | |
Developer(s) | Psygnosis |
Publisher(s) | Psyclapse |
Designer(s) | Wayne Smithson |
Platform(s) | Amiga, Atari ST, Commodore 64, MS-DOS |
Release | 1988 |
Genre(s) | Platform shooter |
Mode(s) | Single player |
On the Amiga, the power indicator light flashed in time with the soundtrack.
The PC version was ported by Tim Ansell of The Creative Assembly.[1][2]
Reception
Baal didn't receive critical or commercial success. Some criticised slow loading times.
While Baal does feature Psygnosis's trademark macabre mood, it is unusual among that company's games in foregoing their usual psychedelic Roger Dean cover artwork. Instead, the cover artwork was created by Melvyn Grant.
gollark: Ah, yes.
gollark: Paradox left? Is this related to the charizard incident?
gollark: Unfortunately, the power *links* to the shield weren't good enough and it used more than anticipated so we had a minor* containment failure and rampant wither after using it too often in quick succession.
gollark: It has energy shields which can contain and do mild damage to anything given sufficient power. And we had a fusion reactor to provide that.
gollark: I remember the fun times with my wither automation thing using RFtools.
References
- "Baal Screenshots for DOS". MobyGames. Blue Flame Labs. Retrieved 15 August 2015.
- "The Creative Assembly, Ltd" (in German). OGDB. Retrieved 27 January 2013.
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