Baal (video game)
Baal is a platform-based shoot 'em up video game from 1988, published by Psygnosis. The player takes on the role of a "Time Warrior" sent into the recesses of hell to recover pieces of "The War Machine", which has been stolen by the evil minion Baal.
Baal | |
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Cover art | |
Developer(s) | Psygnosis |
Publisher(s) | Psyclapse |
Designer(s) | Wayne Smithson |
Platform(s) | Amiga, Atari ST, Commodore 64, MS-DOS |
Release | 1988 |
Genre(s) | Platform shooter |
Mode(s) | Single player |
On the Amiga, the power indicator light flashed in time with the soundtrack.
The PC version was ported by Tim Ansell of The Creative Assembly.[1][2]
Reception
Baal didn't receive critical or commercial success. Some criticised slow loading times.
While Baal does feature Psygnosis's trademark macabre mood, it is unusual among that company's games in foregoing their usual psychedelic Roger Dean cover artwork. Instead, the cover artwork was created by Melvyn Grant.
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gollark: The legal system has judges and juries and such.
gollark: You want it to be handled by the legal system.
gollark: Or anything else.
gollark: And as I said, the people involved in legal stuff are generally better at... legal things... than the actual technical stuff involved in programming.
References
- "Baal Screenshots for DOS". MobyGames. Blue Flame Labs. Retrieved 15 August 2015.
- "The Creative Assembly, Ltd" (in German). OGDB. Retrieved 27 January 2013.
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