Angela Washko

Angela Washko (born 1986) is an American new media artist and facilitator, based in New York. She mobilizes communities and creates new forums for discussions of feminism where they do not exist.[1] She is currently a Visiting Assistant Professor of Art at Carnegie Mellon University.[2]

Angela Washko
Born1986 (age 3334)
Reading, Pennsylvania, United States
Known forNew Media Art Artist, Curator, Facilitator
Notable work
Playing A Girl, Chastity, The Game: The Game
Awards2012–2013 Recipient of the Terminal Award,
2013–2014 Recipient of the Franklin Furnace Archive Fund Grant,
2013 Full Tuition Research Fellowship, University of California, San Diego,
2018 Recipient of the Impact Award at Indiecade,
2020 Recipient of the Creative Capital Award.

Washko has been creating performances inside the online video game World of Warcraft (WoW) since 2012 in which she initiates discussions about feminism within the gameplay. She's the founder of the Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft to bring attention to and protest the sexist language from players in the game.[3]

Since 2015, Washko has been carrying out an ongoing project focused on noted pick-up artist Roosh V, called Banged.[4]

Work

In 2014, Creative Time commissioned an essay from Washko on her findings as the self-founded Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft.

She is the first person to ever sell a Vine video,[5] which was bought by Dutch art advisor, curator and collector Myriam Vanneschi for $200 at the Moving Image Art Fair. "Tits on Tits on Ikea", the title of Washko's sold Vine, was an extension to a Vine she submitted to the #VeryShortFilmFest, which was selected as a runner-up in a project called "The Shortest Video Art Ever Sold," curated by Marina Galperina and Kyle Chayka.

Her video work "Chastity" won the Terminal Award from the Center of Excellence in the Creative Arts at Austin Peay State University. She was the 2013 to 2014 Recipient of the Franklin Furnace Fund Grant for her World of Warcraft performances[6]. In 2020, she was awarded the Creative Capital Award[7].

In 2018, she exhibited her new work "The Game: The Game" at the Museum of the Moving Image.[8] The Game: The Game takes the form of a dating simulator, pitting you against six men who are aggressively vying for your attention at a bar. "The Game: The Game" additionally won the 2018 Impact Award at Indiecade.[9]

Art practice

Washko's interdisciplinary practice of performance, video, and installation investigates public opinion regarding proper etiquette, appropriate lifestyle choices, limited gender designations.[10] She works in mostly online public spaces of contemporary American culture in order to reach a larger audience with a feminist discourse.[11] Her work has been exhibited by the Museum of the Moving Image (London) in the National #Selfie Portrait Gallery,[12] Biennial of the Americas in The World is !Flat, Denver Digerati in Denver, Colorado,[13] Transfer Gallery in Brooklyn, New York,[14] and Super Art Moderne Museum: Spamm.[15]

She was a contributing writer for Animal NY.[16]

Washko has organized exhibitions and programs at the University of California, San Diego, New York University, Flux Factory, and Temple University's Tyler School of Art. She curates and compiles A Feminist Art Movement Online, an archive of artists, writers, curators, and cultural producers with various practices addressing issues regarding gendered experiences. These practitioners primarily make and/or distribute their work online and contribute to a shift in making the internet a more inclusive space for women and their cultural work.[17] She was the Department Events Coordinator of Vis Arts at the University of California, San Diego until 2015. She has written for dpi Magazine.[18] In 2013 she hosted the podcast "A Cups" with new media artist Ann Hirsch, made possible by the Radiohive collective[19] in which they interviewed guests such as Nate Hill, Carla Gannis, Chris Gethard, and Genevieve Belleveau. In 2017, she curated the exhibition "Hacking/Modding/Remixing as Feminist Protest" at the Miller Gallery at Carnegie Mellon University in Pittsburgh, PA.[20]

Education

Washko graduated in 2009 from Tyler School of Art of Temple University with a Bachelor of Fine Arts in Painting/Drawing/Sculpture. She studied at the Post Graduate Apprentice Program at The Fabric Workshop and Museum in 2009. She graduated in 2015 with a Master of Fine Arts in Visual Art from the University of California, San Diego.

Exhibitions

2015

  • Free Will Mode (#1, #3, #4), Memory Burn, July 10 - August 16, 2016, Bitforms Gallery (New York, NY).[21]

2016

  • Free Will Mode (Series) (2013-2014), XXI Triennale International Exhibition: 21st Century Design After Design, Game Video/Art: a Survey, Contemporary Hall Gallery, IULM University (Milan, Italy). Curated by Matteo Bittanti e Vincenzo Trione.[22][23]
  • The council on gender sensitivity and behavioral awareness in World of Warcraft, The 3rd Shenzhen Independent Animation Biennale, Dec 2nd, 2016 - March 2, 2017, C2 Space, OCT-LOFT, Nanshan District (Shenzhen, China).[24]
  • Performing in Public (Four Years of Ephemeral Actions in World of Warcraft), Gallery@CALIT2 (San Diego, CA)[25]
  • The Game: The Game, Transfer Gallery (New York, NY).[26][27]

2017

  • Survival Rates In Captivity (Free Will Mode #5) (2017), Blinding Pleasures, February 10 - March 18, arebyte Gallery, (London, UK). Curated by Filippo Lorenzin.[28]
gollark: Most things manage a compression ratio of 3-4ish.
gollark: I don't think you'll get compression ratios that good on most data.
gollark: NVMe ones should manage a few GB/s though.
gollark: With a fancy NVMe one, 4 minutes.
gollark: I think with optimized code and a good SSD that should complete in about 900 seconds or 15 minutes.

See also

References

  1. "Visual Arts Department". UC San Diego. Archived from the original on April 7, 2014. Retrieved April 3, 2014.
  2. "Angela Washko - School of Art | Carnegie Mellon University". School of Art | Carnegie Mellon University. Retrieved February 28, 2017.
  3. "Finding Feminism in World of Warcraft". Hyperallergic.com. January 21, 2013. Retrieved December 29, 2015.
  4. "What Happens When a Feminist Artist Interviews a Pickup Artist". Hyperallergic. April 23, 2015. Retrieved March 4, 2017.
  5. Holt, Kris (March 12, 2013). "This is the first Vine art ever sold". www.dailydot.com.
  6. "Franklin Furnace Fund Recipients 2013-14". Franklin Furnace.
  7. "Award Year 2020". Creative Capital.
  8. "Museum of the Moving Image - Exhibitions - The Game: The Game". www.movingimage.us. Retrieved March 11, 2019.
  9. "IndieCade Congratulates 2018 Festival Award Winners news". Indie DB. Retrieved December 5, 2018.
  10. "UCSD Open Studios / Angela Washko". Ucsdopenstudios.com. Retrieved December 29, 2015.
  11. "Artist Profile: Angela Washko". Bad at Sports. June 26, 2013. Retrieved December 29, 2015.
  12. "National #Selfie Portrait Gallery". Artsy.net. October 9, 2013. Retrieved December 29, 2015.
  13. "Denver Digerati". Denver Digerati. Archived from the original on April 7, 2014. Retrieved December 29, 2015.
  14. Ana Cecilia Alvarez. "Feminist Online Art And the Women of gUrls". The Daily Beast. Retrieved December 29, 2015.
  15. "Super Art Modern Museum - Spamm - Musee Des Arts Super Modernes / Safari". Spamm.fr. Archived from the original on February 4, 2014. Retrieved December 29, 2015.
  16. "About - ANIMAL". Animalnewyork.com. Retrieved December 29, 2015.
  17. "A Feminist Art Movement Online". Outofthekitchenarchive.tumblr.com. Retrieved December 29, 2015.
  18. "Playing A Girl (The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft) | .dpi". Dpi.studioxx.org. Retrieved December 29, 2015.
  19. "A Cups by Angela Washko and Ann Hirsch on iTunes". Itunes.apple.com. Retrieved December 29, 2015.
  20. "Professor Angela Washko Curates "Hacking / Modding / Remixing as Feminist Protest" at Miller Gallery| Carnegie Mellon University". School of Art | Carnegie Mellon University. January 30, 2017. Archived from the original on March 1, 2017. Retrieved February 28, 2017.
  21. "Memory Burn - Press Release".
  22. "GAME VIDEO/ART. A SURVEY - Artists". gamevideoart.org.
  23. Bittanti, Matteo, ed. (2016). GAME VIDEO/ART. A SURVEY. Silvana Editoriale. ISBN 9788836634545.
  24. "The 3rd Shenzhen Independent Animation Biennale/Artists". szx3iab.com/. Retrieved April 6, 2017.
  25. "Performing in Public (Four Years of Ephemeral Actions in World of Warcraft)". Retrieved April 6, 2017.
  26. "Angela Washko. The Game: The Game".
  27. "Angela Washko. The Game: The Game - Press Release" (PDF).
  28. "Blinding Pleasures / Man Bartlett, Angela Washko and Ben Grosser". arebyte.com. Archived from the original on April 7, 2017. Retrieved April 6, 2017.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.