Andretti Racing
Andretti Racing is a video game developed by American studios High Score Productions and Stormfront Studios and published by Electronic Arts for the PlayStation, Sega Saturn and Windows in 1996. Andretti Racing is based on the popularity of legendary racing drivers Mario Andretti and Michael Andretti.
Andretti Racing | |
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Developer(s) | High Score Productions Stormfront Studios |
Publisher(s) | Electronic Arts |
Platform(s) | Microsoft Windows PlayStation Sega Saturn |
Release | 13 October 1996 |
Genre(s) | Racing game |
Mode(s) | Multiplayer single-player |
Gameplay
Andretti Racing is a racing game with both Stock and Indy cars and 16 tracks.[1]
Reception
Reception | ||||||||||||
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Reviewing the PlayStation version, the two sports reviewers of Electronic Gaming Monthly praised the accurate racing, four-player compatibility, animation, and controls.[2] Air Hendrix wrote in GamePro that the graphics are below-average for the PlayStation and the game lacks a good sense of speed, but the outstanding controls and "enjoyably deep, addictive gameplay that challenges far more than your twitch steering skills" outweigh these flaws.[7] A reviewer for Next Generation was more pleased with the graphics, commenting that "Andretti Racing doesn't match the richness and detail of Psygnosis's Formula 1, but it can be considered one of the better looking racing games in recent memory. A challenging computer AI, well-balanced control system, and two-player split-screen mode round out this deep title." He also praised it for having far more tracks and replay value than the arcade ports which were then the staple of console racing games.[5]
Johnny Ballgame of GamePro compared the graphics of the Saturn version unfavorably to both the PlayStation version and contemporary Saturn racer Daytona USA: Championship Circuit Edition, but found that the responsive controls, wide selection of tracks, numerous features, and realistic sounds made the game extremely fun to play. He concluded, "Saturn owners who are looking to buy one racing game this year, look no further."[8] Lee Nutter of Sega Saturn Magazine also found the large number of tracks and features impressive, but described the track designs as "dull and indistinguishable from one another." Additionally criticizing the weak sense of speed, occasional graphic glitches, lack of detail in the cars, and poor PAL conversion, he concluded that "Andretti Racing does remain very playable with the various options and huge amount of tracks providing a very lengthy challenge but it seems to be a victory for quantity over quality."[6] Electronic Gaming Monthly's sports reviewers found the graphics of the Saturn version to be unexceptional but solid, and highly praised the numerous options, licensing, responsive controls, and overall realism. Dean Hager went so far as to call it "the best true 32-bit racing simulation on the market."[3]
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "If you're looking for strict realism, stick with Papyrus line of racers. Otherwise, Andretti Racing is a well-designed, extremely fun racing game that skirts the line between arcade and sim."[1]
References
- "Finals". Next Generation. No. 39. Imagine Media. March 1998. p. 113.
- Mowatt, Todd; Perez, Dindo (October 1996). "Box Scores: Andretti Racing". Electronic Gaming Monthly. No. 87. Ziff Davis. p. 178.
- Kujawa, Kraig; Hager, Dean (May 1997). "Team EGM Sports: Andretti Racing". Electronic Gaming Monthly. No. 94. Ziff Davis. p. 116.
- Poole, Stephen (12 January 1998). "Andretti Racing Review". GameSpot. Retrieved 13 November 2017.
- "Andretti Racing". Next Generation. No. 25. Imagine Media. January 1997. p. 170.
- Nutter, Lee (March 1997). "Review: Andretti Racing". Sega Saturn Magazine. No. 17. Emap International Limited. pp. 72–73.
- "White-Knuckle Andretti Racing Screeches onto the PlayStation". GamePro. No. 98. IDG. November 1996. p. 142.
- "Andretti Racing". GamePro. No. 101. IDG. February 1997. p. 90.